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How would you prefer D&D class abilities to be handled?
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<blockquote data-quote="Plane Sailing" data-source="post: 4563497" data-attributes="member: 114"><p>As I mentioned in Najo's other thread about powers, this would have been my favourite option (the SWSE version, not the d20 modern version).</p><p></p><p>I prefer it because I think it </p><p></p><p>a) gives a much wider variety of class powers from the start</p><p>b) much easier to include a new, balanced talent tree</p><p>c) supports multiclassing very well (especially in the way prestige classes can borrow other classes talent trees where appropriate</p><p></p><p>I think the talent tree is a really nicely granular approach.</p><p></p><p>I would then have included something strongly based on the SWSE 'force' powers for handling magic - enabling magic to be different and yet balanced with the talent-only classes, supporting dabblers and experts equally well.</p><p></p><p>(SWSE had problems with relative power of skill based use of the force at low levels and high levels, but that could have been resolved in a number of ways).</p><p></p><p>This would give clear class archetypes (for those that like to see that), plus massive amount of customisability within a class (for those that like to see that) and easy and flexible multiclassing (for those that like to see that).</p><p></p><p>Plus future development can easily be done via new talent trees.</p><p></p><p>(for my money the 4e classes/powers are too inflexible, too samey, have too limited a choice and pigeonhole characters too much)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4563497, member: 114"] As I mentioned in Najo's other thread about powers, this would have been my favourite option (the SWSE version, not the d20 modern version). I prefer it because I think it a) gives a much wider variety of class powers from the start b) much easier to include a new, balanced talent tree c) supports multiclassing very well (especially in the way prestige classes can borrow other classes talent trees where appropriate I think the talent tree is a really nicely granular approach. I would then have included something strongly based on the SWSE 'force' powers for handling magic - enabling magic to be different and yet balanced with the talent-only classes, supporting dabblers and experts equally well. (SWSE had problems with relative power of skill based use of the force at low levels and high levels, but that could have been resolved in a number of ways). This would give clear class archetypes (for those that like to see that), plus massive amount of customisability within a class (for those that like to see that) and easy and flexible multiclassing (for those that like to see that). Plus future development can easily be done via new talent trees. (for my money the 4e classes/powers are too inflexible, too samey, have too limited a choice and pigeonhole characters too much) Cheers [/QUOTE]
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How would you prefer D&D class abilities to be handled?
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