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How would you prefer Swashbuckling AC be handled
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<blockquote data-quote="Crimson Longinus" data-source="post: 8660120" data-attributes="member: 7025508"><p>I had sort of similar problem with my stone age/early bronze age setting. Armour use would be less common, but I didn't want to eliminate the armour completely. So I redid the armour system. There only two categories of armour light and heavy. Classes normally proficient with light armour are not proficient in any armour and classes normally proficient in medium armour are proficient in light armour. Heavy armour users remain proficient in heavy armour. ACs are not exactly the same than normally, but close enough. It is a small buff for classes that normally use no armour, but I removed mage armour spell to compensate.</p><p></p><h4>Armour</h4> <table style='width: 100%'><tr><th>Name</th><th>Cost</th><th></th><th>Armour Class (AC)</th><th>Mobility</th><th></th><th>Stealth & Acrobatics</th><th>Weight</th><th></th></tr><tr><td><em>No Armour</em></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>No armour</td><td>—</td><td></td><td>10 + ½ proficiency bonus + dex modifier</td><td>—</td><td></td><td>—</td><td>—</td><td></td></tr><tr><td>Unarmoured Defence Feature</td><td>—</td><td></td><td>10 + proficiency bonus + dex modifier</td><td>—</td><td></td><td>—</td><td>—</td><td></td></tr><tr><td><em>Light Armour</em></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Leather armour</td><td>50 sp</td><td></td><td>12 + ½ proficiency bonus + dex modifier (max 2)</td><td>—</td><td></td><td>—</td><td>10</td><td></td></tr><tr><td>Composite armour</td><td>200 sp</td><td></td><td>13 + ½ proficiency bonus + dex modifier (max 2)</td><td>—</td><td></td><td>Disadvantage</td><td>30</td><td></td></tr><tr><td><em>Heavy Armour</em></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Scale armour</td><td>350 sp</td><td></td><td>15 + ½ proficiency bonus</td><td>—</td><td></td><td>Disadvantage</td><td>50</td><td></td></tr><tr><td>War panoply</td><td>1500 sp</td><td></td><td>16 + ½ proficiency bonus</td><td>-5</td><td></td><td>Disadvantage</td><td>70</td><td></td></tr><tr><td><em>Shield</em></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Shield</td><td>20 sp</td><td></td><td>+2</td><td>—</td><td></td><td>—</td><td>6</td><td></td></tr></table></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8660120, member: 7025508"] I had sort of similar problem with my stone age/early bronze age setting. Armour use would be less common, but I didn't want to eliminate the armour completely. So I redid the armour system. There only two categories of armour light and heavy. Classes normally proficient with light armour are not proficient in any armour and classes normally proficient in medium armour are proficient in light armour. Heavy armour users remain proficient in heavy armour. ACs are not exactly the same than normally, but close enough. It is a small buff for classes that normally use no armour, but I removed mage armour spell to compensate. [HEADING=3]Armour[/HEADING] [TABLE] [TR] [TH]Name[/TH] [TH]Cost[/TH] [TH][/TH] [TH]Armour Class (AC)[/TH] [TH]Mobility[/TH] [TH][/TH] [TH]Stealth & Acrobatics[/TH] [TH]Weight[/TH] [TH][/TH] [/TR] [TR] [TD][I]No Armour[/I][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]No armour[/TD] [TD]—[/TD] [TD][/TD] [TD]10 + ½ proficiency bonus + dex modifier[/TD] [TD]—[/TD] [TD][/TD] [TD]—[/TD] [TD]—[/TD] [TD][/TD] [/TR] [TR] [TD]Unarmoured Defence Feature[/TD] [TD]—[/TD] [TD][/TD] [TD]10 + proficiency bonus + dex modifier[/TD] [TD]—[/TD] [TD][/TD] [TD]—[/TD] [TD]—[/TD] [TD][/TD] [/TR] [TR] [TD][I]Light Armour[/I][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Leather armour[/TD] [TD]50 sp[/TD] [TD][/TD] [TD]12 + ½ proficiency bonus + dex modifier (max 2)[/TD] [TD]—[/TD] [TD][/TD] [TD]—[/TD] [TD]10[/TD] [TD][/TD] [/TR] [TR] [TD]Composite armour[/TD] [TD]200 sp[/TD] [TD][/TD] [TD]13 + ½ proficiency bonus + dex modifier (max 2)[/TD] [TD]—[/TD] [TD][/TD] [TD]Disadvantage[/TD] [TD]30[/TD] [TD][/TD] [/TR] [TR] [TD][I]Heavy Armour[/I][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Scale armour[/TD] [TD]350 sp[/TD] [TD][/TD] [TD]15 + ½ proficiency bonus[/TD] [TD]—[/TD] [TD][/TD] [TD]Disadvantage[/TD] [TD]50[/TD] [TD][/TD] [/TR] [TR] [TD]War panoply[/TD] [TD]1500 sp[/TD] [TD][/TD] [TD]16 + ½ proficiency bonus[/TD] [TD]-5[/TD] [TD][/TD] [TD]Disadvantage[/TD] [TD]70[/TD] [TD][/TD] [/TR] [TR] [TD][I]Shield[/I][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Shield[/TD] [TD]20 sp[/TD] [TD][/TD] [TD]+2[/TD] [TD]—[/TD] [TD][/TD] [TD]—[/TD] [TD]6[/TD] [TD][/TD] [/TR] [/TABLE] [/QUOTE]
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