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How would you prep as a 14th level party to storm the bbeg castle?
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<blockquote data-quote="Shallown" data-source="post: 1513446" data-attributes="member: 1368"><p>Sorry DanMcS Didn't mean to overreact I have caught flack in other threads concerning this plot line about "nerfing" my players abilities. As some have pointed out the "restrictions" work both ways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>"It's always children; that part I will make a value judgement on. Using child hostages is an attempt to get a quicky emotional rise out of the players. Some DM someday is going to run into problems because his players don't care about the children and let them get eaten by the bad guys. Use some fluffy bunnies or kittens or something, whydoncha."</p><p></p><p>Well the only reason it was children is becuase they are the only ones who possess spellfire whichis used to fuel the story. Well the only ones except the PC who wanted spellfire after I had plotted out the history to that point. Luckily his background fit perfectly into his being a bastard child of the king. The PC is only 15 himself the children 13 and 10. </p><p></p><p>True to some extent it is to get an emotional rise but I have let the players know through shared visions and such that the children are well cared for evenif hostages. I haven't used them to torture the players. </p><p></p><p>I thought story wise the king killed in a seige and the children missing would provide the atmosphere of the post war setting I was introducing the players into. Somethng sort of dark that allowed the players be drawn together but not so dark to be depressing. </p><p></p><p>I wouldn't do that to a bunny and Kitten well unless their starting feat was spellfire channeler. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>BTW the Spellfire ability passes through the royal line with only the recognized king/queen able to pass it along. So the 3 kids have it but only one will be able to pass it along. So it is sort of sick to suggest I could use a cute animal... Yuck <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Unfortunately this thread isn't to lay out the whole history of the game world or what meta game decisions I made to balance out the higher level play I knew would occur. To say the least it has been more a design to challnge the players inguintity than to nerf whatpowers they have.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1513446, member: 1368"] Sorry DanMcS Didn't mean to overreact I have caught flack in other threads concerning this plot line about "nerfing" my players abilities. As some have pointed out the "restrictions" work both ways. ;) "It's always children; that part I will make a value judgement on. Using child hostages is an attempt to get a quicky emotional rise out of the players. Some DM someday is going to run into problems because his players don't care about the children and let them get eaten by the bad guys. Use some fluffy bunnies or kittens or something, whydoncha." Well the only reason it was children is becuase they are the only ones who possess spellfire whichis used to fuel the story. Well the only ones except the PC who wanted spellfire after I had plotted out the history to that point. Luckily his background fit perfectly into his being a bastard child of the king. The PC is only 15 himself the children 13 and 10. True to some extent it is to get an emotional rise but I have let the players know through shared visions and such that the children are well cared for evenif hostages. I haven't used them to torture the players. I thought story wise the king killed in a seige and the children missing would provide the atmosphere of the post war setting I was introducing the players into. Somethng sort of dark that allowed the players be drawn together but not so dark to be depressing. I wouldn't do that to a bunny and Kitten well unless their starting feat was spellfire channeler. :) BTW the Spellfire ability passes through the royal line with only the recognized king/queen able to pass it along. So the 3 kids have it but only one will be able to pass it along. So it is sort of sick to suggest I could use a cute animal... Yuck ;) Unfortunately this thread isn't to lay out the whole history of the game world or what meta game decisions I made to balance out the higher level play I knew would occur. To say the least it has been more a design to challnge the players inguintity than to nerf whatpowers they have. Later [/QUOTE]
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How would you prep as a 14th level party to storm the bbeg castle?
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