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How would you prep as a 14th level party to storm the bbeg castle?
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<blockquote data-quote="Voadam" data-source="post: 1513595" data-attributes="member: 2209"><p>Consider going in in full stealth/invisibility mode and setting yourselves up defensively at the gate where you will do your ritual then split into those working on the ritual and those working on defense.</p><p></p><p>Scrolls are a cheap way to get some extra spells you might need.</p><p></p><p>Walls of fire are a great defense, particularly if you have resist fire going in which case you can be in the fire zone. Depending on the DM these can be opaque disrupting line of sight for spell attacks.</p><p></p><p>Webs to clog up tunnel entrances, they can be burned but it takes time to do so and a lot more time to force your way through.</p><p></p><p>Walls of stone to seal off tunnel entrances is another good one.</p><p></p><p>Illusory walls are a great 4th level spell for setting up an ambush. Once the party disbelieves them they can hide behind them but see through the now translucent to them wall to launch their ranged attacks. We did this on a mixed group of mind flayers and ogre magi and other nasties to great effect.</p><p></p><p>Illusions of creatures will distract your opponents for a round buying you some time. Precast 6th level programmed or permanent illusions can work well but get expensive. Permanent illusion of a writhing wraith tied to a coin so you can bring the coin with you and place it in the area. Since they are expecting incorporeal it works well.</p><p></p><p></p><p>Caltrops. An oldie but a goodie.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1513595, member: 2209"] Consider going in in full stealth/invisibility mode and setting yourselves up defensively at the gate where you will do your ritual then split into those working on the ritual and those working on defense. Scrolls are a cheap way to get some extra spells you might need. Walls of fire are a great defense, particularly if you have resist fire going in which case you can be in the fire zone. Depending on the DM these can be opaque disrupting line of sight for spell attacks. Webs to clog up tunnel entrances, they can be burned but it takes time to do so and a lot more time to force your way through. Walls of stone to seal off tunnel entrances is another good one. Illusory walls are a great 4th level spell for setting up an ambush. Once the party disbelieves them they can hide behind them but see through the now translucent to them wall to launch their ranged attacks. We did this on a mixed group of mind flayers and ogre magi and other nasties to great effect. Illusions of creatures will distract your opponents for a round buying you some time. Precast 6th level programmed or permanent illusions can work well but get expensive. Permanent illusion of a writhing wraith tied to a coin so you can bring the coin with you and place it in the area. Since they are expecting incorporeal it works well. Caltrops. An oldie but a goodie. [/QUOTE]
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How would you prep as a 14th level party to storm the bbeg castle?
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