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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How would you price these items?
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<blockquote data-quote="Space Coyote" data-source="post: 2865274" data-attributes="member: 29895"><p>/raises hand</p><p></p><p>I would like help on item pricing as well!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I didnt think there was a need to start a new topic.</p><p></p><p>Here is an existing item from the DMG:</p><p></p><p></p><p>I wanted to roll the item back to the 1st/2nd edition version. In the previous editions, this item did not give Magic resistance (Spell Resistance in 3rd Ed terms), instead it granted this ability: You got a saving throw against any magical effect that did not allow a saving throw. The saving throw was a set DC 20 plus any saving throw bonuses. For example, in 3rd Edition terms if you have a Cloak of Resistance+3 and +1 Luck bonus to saves from Prayer, then you could "save" against a Magic Missile by rolling 16 or higher.</p><p></p><p>So I rules: you would get a saving throw versus any spell or spell-like effect that had "Saving Throw: None". Only bonuses that added to *all* saving throws would apply (for example, something that gave you a +4 versus Will saves or +2 versus Poison would not apply, because they did not all to *all* saving throws). The energy absorbing section stays the same and the item is still consumed once all of these 12 charges are used.</p><p></p><p>What would the cost be for this?</p></blockquote><p></p>
[QUOTE="Space Coyote, post: 2865274, member: 29895"] /raises hand I would like help on item pricing as well!! :D I didnt think there was a need to start a new topic. Here is an existing item from the DMG: I wanted to roll the item back to the 1st/2nd edition version. In the previous editions, this item did not give Magic resistance (Spell Resistance in 3rd Ed terms), instead it granted this ability: You got a saving throw against any magical effect that did not allow a saving throw. The saving throw was a set DC 20 plus any saving throw bonuses. For example, in 3rd Edition terms if you have a Cloak of Resistance+3 and +1 Luck bonus to saves from Prayer, then you could "save" against a Magic Missile by rolling 16 or higher. So I rules: you would get a saving throw versus any spell or spell-like effect that had "Saving Throw: None". Only bonuses that added to *all* saving throws would apply (for example, something that gave you a +4 versus Will saves or +2 versus Poison would not apply, because they did not all to *all* saving throws). The energy absorbing section stays the same and the item is still consumed once all of these 12 charges are used. What would the cost be for this? [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How would you price these items?
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