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How would you rate the d20 rules?
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<blockquote data-quote="Kae'Yoss" data-source="post: 171260" data-attributes="member: 4134"><p>Top notch here! The game IS fantastic. Especially compared to AD&D, where you almost had more restrictions than possibilities sometimes! I like the (almost) total freedom you have in creating and customizing your character: The classes are finally free of race restrictions, you can combine them all, you have a skill system that actually makes a difference between "having done that once" and "doing that all the time", the feats help you turn a character of a quite generic class (especially fighter and rogue) into a character unlike any ohter (well, not quite, but within the party at any rate, even if they're all of the same class!), prestige classes put the finishing touches to the game.</p><p></p><p>Personally, I like the way classes and hit points are regulated. The classes are quite generic, after all, you have races to further customize your char, and of course skills, feats and PrCs (and the ability to multiclass almost freely) to make your character quite unique, without enabling you to create a jack-of-all-trades who excells in everything. Hit Points make the game quick and easy, without the need of five different rolls and half a dozen tables in order to see what happened to you when you got hit. (Also, this can get ugly very quickly, and it somehow doesn't fit my shiny-knight-view of my characters!</p><p></p><p></p><p>I must confess, though, that I have not had direct contact with so many other systems: I play 3e and AD&D 2e (that's because they refuse to change to the new rules and I'd have quite a boring sunday if I insisted on 3e only), and I had some first-hand experience with DSA (Das Schwarze Auge, a German RPG, created by the very same guy who is responsible for the first translation of D&D into german. German translations of D&D are the greatest crime I ever witnessed being done to a language, by the way) where races and classes are one thing (you can be a fighter or an elf, but there is no such thing as an elven fighter), and all spells are rhymes (annoying to the extreme). Luckily I heard that they changed those worst parts in the new edition of the rules, which, as far as I heard, are being translated for the American marked (or already have).</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 171260, member: 4134"] Top notch here! The game IS fantastic. Especially compared to AD&D, where you almost had more restrictions than possibilities sometimes! I like the (almost) total freedom you have in creating and customizing your character: The classes are finally free of race restrictions, you can combine them all, you have a skill system that actually makes a difference between "having done that once" and "doing that all the time", the feats help you turn a character of a quite generic class (especially fighter and rogue) into a character unlike any ohter (well, not quite, but within the party at any rate, even if they're all of the same class!), prestige classes put the finishing touches to the game. Personally, I like the way classes and hit points are regulated. The classes are quite generic, after all, you have races to further customize your char, and of course skills, feats and PrCs (and the ability to multiclass almost freely) to make your character quite unique, without enabling you to create a jack-of-all-trades who excells in everything. Hit Points make the game quick and easy, without the need of five different rolls and half a dozen tables in order to see what happened to you when you got hit. (Also, this can get ugly very quickly, and it somehow doesn't fit my shiny-knight-view of my characters! I must confess, though, that I have not had direct contact with so many other systems: I play 3e and AD&D 2e (that's because they refuse to change to the new rules and I'd have quite a boring sunday if I insisted on 3e only), and I had some first-hand experience with DSA (Das Schwarze Auge, a German RPG, created by the very same guy who is responsible for the first translation of D&D into german. German translations of D&D are the greatest crime I ever witnessed being done to a language, by the way) where races and classes are one thing (you can be a fighter or an elf, but there is no such thing as an elven fighter), and all spells are rhymes (annoying to the extreme). Luckily I heard that they changed those worst parts in the new edition of the rules, which, as far as I heard, are being translated for the American marked (or already have). [/QUOTE]
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