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How would you rate the d20 rules?
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<blockquote data-quote="KarinsDad" data-source="post: 171472" data-attributes="member: 2011"><p>I rated it nice.</p><p></p><p>The reason is that they still have a lot of bogus stuff in it. When I first picked it up and read it, I felt I was looking at 2E with someone's good, but not great, set of house rules.</p><p></p><p>Some problems with the game consist of:</p><p></p><p>1) Too many darn feats. Picking 6 feats in the lifetime of a character out of the over 300 that currently exist is a pain in the butt. And, as a DM, it's even more of a pain in the butt weeding out the broken feats that some person somewhere in the world thought was a cool idea, but didn't give two seconds to considering balance.</p><p></p><p>2) Too few skill points. It's next to impossible to be skillful in more than a few areas, however, heroic fantasy literature is filled with examples of extremely skillful characters. And, some of the skills could have been combined to lower the total number of skills in the game.</p><p></p><p>3) Opposed Checks. Too much random variation due to using a D20. A 23 Str Troll should be able to keep a door closed on an 18 Str Fighter trying to get in all day long since it is twice as strong.</p><p></p><p>4) There are some obvious Multi-classing elements that they did not shake out during playtesting such as Rangers gaining most of their cool abilities at first level, hence, a lot of players take one level of Ranger and no more.</p><p></p><p>5) They did not attempt to balance out some spell levels such as (for example) Cure Light Wounds where Rangers get it at second level. Since Rangers already do not get spells until 4th level, this basically double whammies him with respect to curing. The spell has very low utility by the time he gets it at 8th or 10th level.</p><p></p><p>6) The ability to ignore AoOs. They should have AoO Resistance in the game, but not AoO Immunity for PCs since AoOs is the main balancing factor for alternating turned based combat.</p><p></p><p></p><p>All in all, they did a fine job. But, with as many pages of errata and FAQ that they currently have, it seems that the game is too complex for one small group of people to think of everything and adequately keep it fine tuned. YMMV.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 171472, member: 2011"] I rated it nice. The reason is that they still have a lot of bogus stuff in it. When I first picked it up and read it, I felt I was looking at 2E with someone's good, but not great, set of house rules. Some problems with the game consist of: 1) Too many darn feats. Picking 6 feats in the lifetime of a character out of the over 300 that currently exist is a pain in the butt. And, as a DM, it's even more of a pain in the butt weeding out the broken feats that some person somewhere in the world thought was a cool idea, but didn't give two seconds to considering balance. 2) Too few skill points. It's next to impossible to be skillful in more than a few areas, however, heroic fantasy literature is filled with examples of extremely skillful characters. And, some of the skills could have been combined to lower the total number of skills in the game. 3) Opposed Checks. Too much random variation due to using a D20. A 23 Str Troll should be able to keep a door closed on an 18 Str Fighter trying to get in all day long since it is twice as strong. 4) There are some obvious Multi-classing elements that they did not shake out during playtesting such as Rangers gaining most of their cool abilities at first level, hence, a lot of players take one level of Ranger and no more. 5) They did not attempt to balance out some spell levels such as (for example) Cure Light Wounds where Rangers get it at second level. Since Rangers already do not get spells until 4th level, this basically double whammies him with respect to curing. The spell has very low utility by the time he gets it at 8th or 10th level. 6) The ability to ignore AoOs. They should have AoO Resistance in the game, but not AoO Immunity for PCs since AoOs is the main balancing factor for alternating turned based combat. All in all, they did a fine job. But, with as many pages of errata and FAQ that they currently have, it seems that the game is too complex for one small group of people to think of everything and adequately keep it fine tuned. YMMV. [/QUOTE]
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