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How would you rate the d20 rules?
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<blockquote data-quote="Kae'Yoss" data-source="post: 172700" data-attributes="member: 4134"><p>Funny thing, that: I often hear about feats or prestige classes being a disadvantage. But I think they are one of the greatest advantages of the system!</p><p></p><p>@KarinsDad: It's not 6 feats, its at least 7. Bein human increases that to 8, taking classes that get bonus feats can get you to almost as much as 20!</p><p></p><p>While it's right that they are quite alot feats that aren't balanced at all, most of the feats from Wizards themselves are balanced. And they're not all for every sort of character, so if you stay with the D&D rulebooks and accesoires and a small selection of d20 material, and if you consider only those feats that make sense for the character you imagine (no great cleave for that super archer, no empower spell for the average bounty hunter), those hundreds of feats dwindle to a mere couple of dozens.</p><p></p><p>And if you don't want to have all the stress that choosing feats involve, you just take the feats that give you HP and better saves, or such general stuff, right from the PHB.</p><p></p><p>I agree with you, though, that the ranger is practically inviting everyone to abuse it.</p><p></p><p>The skill points should be enough as they are, though. If you want more skill points for your character, get a class with many skill points (rogue or bard maybe), or multiclass into it, or give your character a high intelligence score. </p><p></p><p>And just being low on skill points doesn't meen you're low on skills. A fighter is a skilled warrior, skilled in fighting with all types of weapons. The Wizard is a skilled spellcaster, having an virtually infinite number of spells at his disposal. The Cleric is a skilled healer........ You should not confuse game terms and real life terms.</p><p></p><p>@Dispater: What's so bad about all the PrC's? You don't have to take them, just play a base class from 1st to 20th level. They offer possibilities, possibilities you don't have to take.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 172700, member: 4134"] Funny thing, that: I often hear about feats or prestige classes being a disadvantage. But I think they are one of the greatest advantages of the system! @KarinsDad: It's not 6 feats, its at least 7. Bein human increases that to 8, taking classes that get bonus feats can get you to almost as much as 20! While it's right that they are quite alot feats that aren't balanced at all, most of the feats from Wizards themselves are balanced. And they're not all for every sort of character, so if you stay with the D&D rulebooks and accesoires and a small selection of d20 material, and if you consider only those feats that make sense for the character you imagine (no great cleave for that super archer, no empower spell for the average bounty hunter), those hundreds of feats dwindle to a mere couple of dozens. And if you don't want to have all the stress that choosing feats involve, you just take the feats that give you HP and better saves, or such general stuff, right from the PHB. I agree with you, though, that the ranger is practically inviting everyone to abuse it. The skill points should be enough as they are, though. If you want more skill points for your character, get a class with many skill points (rogue or bard maybe), or multiclass into it, or give your character a high intelligence score. And just being low on skill points doesn't meen you're low on skills. A fighter is a skilled warrior, skilled in fighting with all types of weapons. The Wizard is a skilled spellcaster, having an virtually infinite number of spells at his disposal. The Cleric is a skilled healer........ You should not confuse game terms and real life terms. @Dispater: What's so bad about all the PrC's? You don't have to take them, just play a base class from 1st to 20th level. They offer possibilities, possibilities you don't have to take. [/QUOTE]
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