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How would you rate your current campaign?
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<blockquote data-quote="scourger" data-source="post: 2031867" data-attributes="member: 12328"><p>I give my current campaign an 8 rating. It's a good time, but the bloom is coming off the rose. I incorporated elements (classes) from three other d20 games so that it wouldn't feel like plain vanilla D&D. I also added in aasimar paladins to encourage heroic PCs. It has worked well and has been better received by my players than I expected this cross-genre game would be. But now I feel like I've done it, so I'm just playing out the next 10 modules in the Shackled City adventure path. I'm already finding the villains have a good deal of complexity as foes in combat, and I think it will only get worse as the game gets higher & higher in level. Plus, the players took about 4 months to finish the 1st adventure. I'm hoping to get the second (current) done in half that time. I would prefer it if they did about 1 a month. I'm doing what I can to speed play without lessening the experience, and I definitely feel like this game is the best refinement of my DMing & gamecraft. </p><p></p><p>Now, the 1e game I've played for the last 2 weeks is probably at a 4--just enough to get me to come back this week. Luckily, I think it will go only about 6 sessions maximum total before the DM ships out of town. </p><p></p><p>I'd have to give the single-session all-jedi Star Wars game a 10 so far. I can't wait to play it again. Last time, all we did was negotiate; and I loved it. And I will unabashedly call myself a power gamer with some min/maxing, munchkining, rules-lawyering tendencies. Perhaps I'm finally evolving as a role-player. (The minis game can't be hurting either. It's great, but I won't rate it against any RPGs.)</p><p></p><p>Overall, I've got a lot of good gaming going; and I'm happy for it!</p></blockquote><p></p>
[QUOTE="scourger, post: 2031867, member: 12328"] I give my current campaign an 8 rating. It's a good time, but the bloom is coming off the rose. I incorporated elements (classes) from three other d20 games so that it wouldn't feel like plain vanilla D&D. I also added in aasimar paladins to encourage heroic PCs. It has worked well and has been better received by my players than I expected this cross-genre game would be. But now I feel like I've done it, so I'm just playing out the next 10 modules in the Shackled City adventure path. I'm already finding the villains have a good deal of complexity as foes in combat, and I think it will only get worse as the game gets higher & higher in level. Plus, the players took about 4 months to finish the 1st adventure. I'm hoping to get the second (current) done in half that time. I would prefer it if they did about 1 a month. I'm doing what I can to speed play without lessening the experience, and I definitely feel like this game is the best refinement of my DMing & gamecraft. Now, the 1e game I've played for the last 2 weeks is probably at a 4--just enough to get me to come back this week. Luckily, I think it will go only about 6 sessions maximum total before the DM ships out of town. I'd have to give the single-session all-jedi Star Wars game a 10 so far. I can't wait to play it again. Last time, all we did was negotiate; and I loved it. And I will unabashedly call myself a power gamer with some min/maxing, munchkining, rules-lawyering tendencies. Perhaps I'm finally evolving as a role-player. (The minis game can't be hurting either. It's great, but I won't rate it against any RPGs.) Overall, I've got a lot of good gaming going; and I'm happy for it! [/QUOTE]
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