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How would you re-envision Darksun with 4e?
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<blockquote data-quote="frankthedm" data-source="post: 3971426" data-attributes="member: 1164"><p>Need a hand with that?</p><p> It took the D&D game back to Pre-Tolkien Sword and Sorcery. Brom's art cemented the feel of the world without the superfluous sexuality that Boris Vallejo and Frank Frazetta usually had in thier work.</p><p></p><p>High point s of Dark*Sun IMHO <ul> <li data-xf-list-type="ul">Slavery and the inhumanities inherent therein. The strong own the weak and freedom has to be taken.<br /> </li> <li data-xf-list-type="ul">Arcane Magic as a destructive and corrupting force. Magic make the world a worse place, not a better one.<br /> </li> <li data-xf-list-type="ul">No Gods to take interest in the world. One’s success comes from them self, not divine providence. <br /> </li> <li data-xf-list-type="ul">All rulers are incredibly evil and powerful. Regicide is the answer, but no one has been strong enough and brave enough to do so.<br /> </li> <li data-xf-list-type="ul">The world is dying. Your deeds can not save it. Your deeds do not make a better Tomorrow, they make a better Today.</li> </ul><p></p><p>If I'm doing Dark sun</p><p></p><p>Kalak still reins. The players can take him down if they are strong enough and smart enough to derail his mechanations, but none of this "Uber NPCs kill Kalak while the players watch" in the first damned adventure.</p><p></p><p><strong><span style="font-size: 15px">Defiling</span></strong></p><p></p><p><em>When you use an arcane magic effect, if you do not wish to defile, you must choose one of these;</em></p><p><em></em></p><p><em><strong>Preserve by using less power:</strong> suffer a -1 penalty to class level <strong>and</strong> -2 on "the d20 roll" with the spell. </em></p><p><em><strong>Preserve by slowly drawing power:</strong> The time to use a swift action arcane power becomes a move action{still uses up the swift action], a standard action arcane power increases to <em>one round</em>. An arcane power that takes longer than a standard action requires twice the normal amount of time to complete.</em></p><p>[sblock=defiling areas converted to 5' grid squares]</p><p>[CODE]Defiling radius* by spell level</p><p>Plants 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th</p><p>Barren 20' 30' 40' 50' 60' 65' 70' 80' 85' 90'</p><p>Sparse 5' 10' 10' 10' 15' 15' 15' 15' 20' 20'</p><p>Lush S 5' 5' 5' 10' 10' 10' 10' 10' 10'</p><p>Forest S S S 5' 5' 5' 5' 5' 10' 10'</p><p>S: Only one square of the caster's space is defiled</p><p>*Each additional spell in that area adds 5' to the radius of the highest level defiling spell.[/CODE]And here is a quick pick showing what those radii look like.</p><p></p><p><a href="http://img178.imageshack.us/img178/937/defileradiusxw7.png" target="_blank"><img src="http://img521.imageshack.us/img521/1801/defileradiussmalllc7.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a>[/sblock]</p><p></p><p>[sblock=My take on defiling 'taint']Sorry, IMHO the Taint of a defiler is that they have blasted athas to barren wasteland, can never be good, and cause all wizards to be hated. Dark sun was not about using supernatural punishments for the unheroic, that was Ravenloft. Brom era Dark sun was about survival in a blasted land ruled by wicked sorcerer kings where the very concept of paladin had gone extinct long ago. Defilers even earned XP notably faster than preservers to boot. What balances that out? Nothing other than how much your allies are willing to put up / be seen with you.</p><p></p><p>Being a preserver means you are taking the moral high road on a world where that is not rewarded. If the DM wants to reward that, make the Veiled Alliance more helpful. </p><p></p><p>The revised Dark sun box set gave defilers a Charisma penalty when interacting with others to offset the faster advancement. </p><p>1st-5th level -2 Cha</p><p>6th-10th -4 cha</p><p>11th-15th -6 Cha</p><p>16th-20th -8 Cha[/sblock]</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3971426, member: 1164"] Need a hand with that? It took the D&D game back to Pre-Tolkien Sword and Sorcery. Brom's art cemented the feel of the world without the superfluous sexuality that Boris Vallejo and Frank Frazetta usually had in thier work. High point s of Dark*Sun IMHO[list]Slavery and the inhumanities inherent therein. The strong own the weak and freedom has to be taken. [*]Arcane Magic as a destructive and corrupting force. Magic make the world a worse place, not a better one. [*]No Gods to take interest in the world. One’s success comes from them self, not divine providence. [*]All rulers are incredibly evil and powerful. Regicide is the answer, but no one has been strong enough and brave enough to do so. [*]The world is dying. Your deeds can not save it. Your deeds do not make a better Tomorrow, they make a better Today.[/list] If I'm doing Dark sun Kalak still reins. The players can take him down if they are strong enough and smart enough to derail his mechanations, but none of this "Uber NPCs kill Kalak while the players watch" in the first damned adventure. [B][SIZE=4]Defiling[/SIZE][/B] [I]When you use an arcane magic effect, if you do not wish to defile, you must choose one of these; [B]Preserve by using less power:[/B] suffer a -1 penalty to class level [B]and[/B] -2 on "the d20 roll" with the spell. [B]Preserve by slowly drawing power:[/B] The time to use a swift action arcane power becomes a move action{still uses up the swift action], a standard action arcane power increases to [I]one round[/I]. An arcane power that takes longer than a standard action requires twice the normal amount of time to complete.[/I] [sblock=defiling areas converted to 5' grid squares] [CODE]Defiling radius* by spell level Plants 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th Barren 20' 30' 40' 50' 60' 65' 70' 80' 85' 90' Sparse 5' 10' 10' 10' 15' 15' 15' 15' 20' 20' Lush S 5' 5' 5' 10' 10' 10' 10' 10' 10' Forest S S S 5' 5' 5' 5' 5' 10' 10' S: Only one square of the caster's space is defiled *Each additional spell in that area adds 5' to the radius of the highest level defiling spell.[/CODE]And here is a quick pick showing what those radii look like. [url=http://img178.imageshack.us/img178/937/defileradiusxw7.png][IMG]http://img521.imageshack.us/img521/1801/defileradiussmalllc7.png[/IMG][/url][/sblock] [sblock=My take on defiling 'taint']Sorry, IMHO the Taint of a defiler is that they have blasted athas to barren wasteland, can never be good, and cause all wizards to be hated. Dark sun was not about using supernatural punishments for the unheroic, that was Ravenloft. Brom era Dark sun was about survival in a blasted land ruled by wicked sorcerer kings where the very concept of paladin had gone extinct long ago. Defilers even earned XP notably faster than preservers to boot. What balances that out? Nothing other than how much your allies are willing to put up / be seen with you. Being a preserver means you are taking the moral high road on a world where that is not rewarded. If the DM wants to reward that, make the Veiled Alliance more helpful. The revised Dark sun box set gave defilers a Charisma penalty when interacting with others to offset the faster advancement. 1st-5th level -2 Cha 6th-10th -4 cha 11th-15th -6 Cha 16th-20th -8 Cha[/sblock] [/QUOTE]
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