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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you re-envision Darksun with 4e?
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<blockquote data-quote="Najo" data-source="post: 3989960" data-attributes="member: 9959"><p>Well, there are a number of major changes that occur in the novels. I don't want to ruin them so highlight the black text to reveal the spoilers if you want:</p><p></p><p><span style="color: Black">* Over half of the Sorceror Kings/ Queens are killed</span></p><p><span style="color: Black">* The dragon is killed (in a silly manner too, with black goo leaking out of a sword used by a 18th level gladiator) - I mean, come on, borys was nearly 1000 years old and a level 20 wizard, 20 psionicist and 10 dragon with a warrior cult and a fortress lair guarding the imprisoned sorceror-defiler Rajaat. </span></p><p><span style="color: Black">* Freedom was brought to many of the city states. No more slavery.</span></p><p><span style="color: Black">* Sources of water and forests were found in the lands beyond the mountains.</span></p><p><span style="color: Black">* Halflings were revealed as the pregenitors of Athas and held the key to psionics and the bio psionic artifacts that started popping up everywhere. Think organic cybernetics with psionic powers. </span></p><p><span style="color: Black">* An undead Dragon King was found beneath the ruins of an old citystate. He was killed by the other Champions of Rajaat and rose to replace the killed dragon, Borys. </span></p><p><span style="color: Black"></span></p><p><span style="color: Black">* It seemed many of the changes were to bring Dark Sun into line with "normal" D&D. By removing the overwhleming evil rulers, adding in a more forests and water, the bio artifacts replaced the low magic and metal and gave it a "edge" (though a stupid one, the way most of the artifacts were), getting rid of the slavery and adding more heroic adventure.</span></p><p></p><p>The end result was that Dark Sun was no longer Dark Sun. Even the look was ruined. Brom's art is perfect for Dark Sun and the revised setting didn't use it. They even changed the cool logo. It was like TSR's goal was to ruin everything good about the Dark Sun setting that made it such an original and intersting setting. </p><p></p><p>Someone said earlier that Dark Sun was the Mad Max of D&D. They nailed apocolyptic fantasy better than anyone. This is very true. Unfortunately, TSR played it safe instead of pushing Dark Sun further into the areas that made it stand out from the other D&D settings. Dark Sun started off more like Road Warrior / Conan the Barbarian and ended up Beyond Thunderdome/ Conan the Destroyer.</p></blockquote><p></p>
[QUOTE="Najo, post: 3989960, member: 9959"] Well, there are a number of major changes that occur in the novels. I don't want to ruin them so highlight the black text to reveal the spoilers if you want: [COLOR=Black]* Over half of the Sorceror Kings/ Queens are killed * The dragon is killed (in a silly manner too, with black goo leaking out of a sword used by a 18th level gladiator) - I mean, come on, borys was nearly 1000 years old and a level 20 wizard, 20 psionicist and 10 dragon with a warrior cult and a fortress lair guarding the imprisoned sorceror-defiler Rajaat. * Freedom was brought to many of the city states. No more slavery. * Sources of water and forests were found in the lands beyond the mountains. * Halflings were revealed as the pregenitors of Athas and held the key to psionics and the bio psionic artifacts that started popping up everywhere. Think organic cybernetics with psionic powers. * An undead Dragon King was found beneath the ruins of an old citystate. He was killed by the other Champions of Rajaat and rose to replace the killed dragon, Borys. * It seemed many of the changes were to bring Dark Sun into line with "normal" D&D. By removing the overwhleming evil rulers, adding in a more forests and water, the bio artifacts replaced the low magic and metal and gave it a "edge" (though a stupid one, the way most of the artifacts were), getting rid of the slavery and adding more heroic adventure.[/COLOR] The end result was that Dark Sun was no longer Dark Sun. Even the look was ruined. Brom's art is perfect for Dark Sun and the revised setting didn't use it. They even changed the cool logo. It was like TSR's goal was to ruin everything good about the Dark Sun setting that made it such an original and intersting setting. Someone said earlier that Dark Sun was the Mad Max of D&D. They nailed apocolyptic fantasy better than anyone. This is very true. Unfortunately, TSR played it safe instead of pushing Dark Sun further into the areas that made it stand out from the other D&D settings. Dark Sun started off more like Road Warrior / Conan the Barbarian and ended up Beyond Thunderdome/ Conan the Destroyer. [/QUOTE]
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How would you re-envision Darksun with 4e?
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