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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you re-envision Darksun with 4e?
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<blockquote data-quote="Silverblade The Ench" data-source="post: 3990077" data-attributes="member: 19083"><p>I agree with Werebat: </p><p>Half giants are BIG, 3.5 Thrikreen change looks silly! LOL, it's obvious half giants should be Large, and current thri-kreen look too cartoonish.</p><p></p><p>I agree with Najo:</p><p>Changes to Dark Sun were ridiculous, absolutely wrecked and neutred the setting. So I totally ignore ‘em! We need a retcon to scrub it all back to first boxed set.</p><p></p><p>The history of Athas should be left deliberatly unknown, or confusing, that makes it much better, actually: anything maybe true, PCs must <em>not </em> know the history, or be sure of anything, except their current status in the world. That's th emsitake they did with 2nd boxd set, novels, and also with the Forgotten Realms. Giving too much information wrecks a setting that relies on mystery, wonder, suspense and fear.</p><p></p><p></p><p>Kamikaze Midget,</p><p></p><p>I don’t know the exact 4th ed rules for “free” or “reserve" casting (whatever it’s called) for wizards (ie for casting every round for camparison to warlocks). </p><p></p><p>My problem with warlocks is, their eldritch blast, an arcane effect, is free use per round and is pretty damned potent….that would be a problem, you see? Evil warlocks would *have* to be Defilers. I can see elemental powers perhaps at work here, but their potent eldritch blast….arcane magic…*shrugs*??</p><p></p><p>Same with monks, monks would really break Athas's feel, because they don’t need gear and it’s impossible for such a tradition of learning to be passed on generation to generation for many folk except perhaps templars/nobles? </p><p></p><p>I don’t think warlocks & monks should *totally* not exist, but they’d have to be very carefully controlled. I.e. mostly kept as NPCs, or you’d need to work on them to prevent their domination of the setting. Compare a PC monk to fighter on Athas, it’s no contest, the monk in very item-poor world is grossly better.</p><p></p><p></p><p></p><p>*GOOD!* Arcanes are meant to have problems, preservers especially, that’s why Dark Sun is so different and it’s a good thing! Read the books/boxed set. Defilers are more powerful than preservers, no two ways about it, that's why the defilers <em>won</em>. Chosing to be a preserver does mean you are weaker: tough!! Deal with it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>It also means that, if folk know you are a preserver and aren’t homicidial, they <em>may </em> let you live…for example: : a druid who understands you are a preserver, an enemy of defilers, that you don’t harm the land, is more likely to be an ally than enemy. And making allies or at least, preventing attacks, is very valid on Athas, <em>as survival is the main thing</em>, not "moral heroics". If you can survive AND do moral heroics, then you are indeed, a hero.</p><p></p><p>By comparison, everyone is out to kill defilers, with the exception of folk who secretly employ them (like Sorceror Kings), or evil creatures.</p><p>Defilers and Preservers’ differences are vital plot elements of Dark Sun games. Remove that, and again, your back to turning the game setting into mess.</p><p></p><p>Things do not have to be equal, that doesn't make them "bad".</p><p></p><p></p><p></p><p>PS.</p><p>sorry for typos in previous post, sigh.</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 3990077, member: 19083"] I agree with Werebat: Half giants are BIG, 3.5 Thrikreen change looks silly! LOL, it's obvious half giants should be Large, and current thri-kreen look too cartoonish. I agree with Najo: Changes to Dark Sun were ridiculous, absolutely wrecked and neutred the setting. So I totally ignore ‘em! We need a retcon to scrub it all back to first boxed set. The history of Athas should be left deliberatly unknown, or confusing, that makes it much better, actually: anything maybe true, PCs must [I]not [/I] know the history, or be sure of anything, except their current status in the world. That's th emsitake they did with 2nd boxd set, novels, and also with the Forgotten Realms. Giving too much information wrecks a setting that relies on mystery, wonder, suspense and fear. Kamikaze Midget, I don’t know the exact 4th ed rules for “free” or “reserve" casting (whatever it’s called) for wizards (ie for casting every round for camparison to warlocks). My problem with warlocks is, their eldritch blast, an arcane effect, is free use per round and is pretty damned potent….that would be a problem, you see? Evil warlocks would *have* to be Defilers. I can see elemental powers perhaps at work here, but their potent eldritch blast….arcane magic…*shrugs*?? Same with monks, monks would really break Athas's feel, because they don’t need gear and it’s impossible for such a tradition of learning to be passed on generation to generation for many folk except perhaps templars/nobles? I don’t think warlocks & monks should *totally* not exist, but they’d have to be very carefully controlled. I.e. mostly kept as NPCs, or you’d need to work on them to prevent their domination of the setting. Compare a PC monk to fighter on Athas, it’s no contest, the monk in very item-poor world is grossly better. *GOOD!* Arcanes are meant to have problems, preservers especially, that’s why Dark Sun is so different and it’s a good thing! Read the books/boxed set. Defilers are more powerful than preservers, no two ways about it, that's why the defilers [I]won[/I]. Chosing to be a preserver does mean you are weaker: tough!! Deal with it ;) It also means that, if folk know you are a preserver and aren’t homicidial, they [I]may [/I] let you live…for example: : a druid who understands you are a preserver, an enemy of defilers, that you don’t harm the land, is more likely to be an ally than enemy. And making allies or at least, preventing attacks, is very valid on Athas, [I]as survival is the main thing[/I], not "moral heroics". If you can survive AND do moral heroics, then you are indeed, a hero. By comparison, everyone is out to kill defilers, with the exception of folk who secretly employ them (like Sorceror Kings), or evil creatures. Defilers and Preservers’ differences are vital plot elements of Dark Sun games. Remove that, and again, your back to turning the game setting into mess. Things do not have to be equal, that doesn't make them "bad". PS. sorry for typos in previous post, sigh. [/QUOTE]
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How would you re-envision Darksun with 4e?
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