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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you re-envision Darksun with 4e?
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<blockquote data-quote="evildmguy" data-source="post: 4198323" data-attributes="member: 6092"><p>I had a thought and want to share to see what others think. </p><p></p><p>Someone on a board suggested using taint rules and mutations for defiling. What if that was the mechanical disadvantage? (The advantage is metamagic feats for free, maybe higher damage die, whatever is decided.) Then, a defiler has to be careful because too much might make it tough for them to exist. And it doesn't have to be physical. Mental things, such as schizephrania, mania, phobias can be a huge hindrance as well. Paranoia is another good one. However, components must be used. (I wouldn't track specific things, just that they have x gold of components and mark that off when cast.) This forces defilers to deal with others for things, unless they want to try and get it all themselves. </p><p></p><p>The reason I had this thought is because SKs are then immune to the taint due to what they are. So, the average caught and killed defiler looks and acts wrong. However, the SKs don't. That's what makes it so tough for there to be resistance to them, because they don't look like other defilers!</p><p></p><p>There is also what was done in the Dragon magazine about spell casting but I don't know about that. It would be tough for a PC to be a long term defilier because after so much taint, they have to be NPCs. It would be more interesting if ANY spell caster could chose taint at any point for a more powerful spell at the cost of defiling but can go back to non defiling so it's not obvious who is a defiler. </p><p></p><p>Just some coppers.</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 4198323, member: 6092"] I had a thought and want to share to see what others think. Someone on a board suggested using taint rules and mutations for defiling. What if that was the mechanical disadvantage? (The advantage is metamagic feats for free, maybe higher damage die, whatever is decided.) Then, a defiler has to be careful because too much might make it tough for them to exist. And it doesn't have to be physical. Mental things, such as schizephrania, mania, phobias can be a huge hindrance as well. Paranoia is another good one. However, components must be used. (I wouldn't track specific things, just that they have x gold of components and mark that off when cast.) This forces defilers to deal with others for things, unless they want to try and get it all themselves. The reason I had this thought is because SKs are then immune to the taint due to what they are. So, the average caught and killed defiler looks and acts wrong. However, the SKs don't. That's what makes it so tough for there to be resistance to them, because they don't look like other defilers! There is also what was done in the Dragon magazine about spell casting but I don't know about that. It would be tough for a PC to be a long term defilier because after so much taint, they have to be NPCs. It would be more interesting if ANY spell caster could chose taint at any point for a more powerful spell at the cost of defiling but can go back to non defiling so it's not obvious who is a defiler. Just some coppers. edg [/QUOTE]
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How would you re-envision Darksun with 4e?
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