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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you re-envision Darksun with 4e?
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<blockquote data-quote="I'm A Banana" data-source="post: 4198412" data-attributes="member: 2067"><p>"More Powerful" can mean many, many different things. Part of the reason defilers might be "more powerful" is because they friggin' kill stuff. But this is a flavor murder, not a mechanical murder. If you cast Fireball and somewhere in the world a lake dries up, that's powerful. With that spell, you've killed hundreds of creatures and ruined a handful of towns, each with a couple dozen inhabitants. Everyone who knows you did it will say "You are very powerful, you've dried up a lake! You've killed so many!"</p><p></p><p>Versus preservers, who don't have any real outward effect, and, in fact, drain their own life, thus making them "weaker." But again, this is fluff. You look sallow and tired, your limbs are a little weak, the grip on your sword is a bit thin, but mechanically, there doesn't have to be a difference.</p><p></p><p>There are two spellcasters. One kills you by killing a baby. The other kills you by stabbing himself in the shin. The first is obviously "more powerful," even if the spell they cast has the same effect.</p><p></p><p></p><p></p><p>Y'know, it would really be unfortunate if WotC decided that Dark Sun just didn't support those players and DMs who like game balance.</p><p></p><p>I'm assuming that's "most of them."</p><p></p><p>There's no reason that Dark Sun cannot -- and no reason that it should not -- be a balanced game. </p><p></p><p>Asking 4e to abandon that is asking FAR too much, I think.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4198412, member: 2067"] "More Powerful" can mean many, many different things. Part of the reason defilers might be "more powerful" is because they friggin' kill stuff. But this is a flavor murder, not a mechanical murder. If you cast Fireball and somewhere in the world a lake dries up, that's powerful. With that spell, you've killed hundreds of creatures and ruined a handful of towns, each with a couple dozen inhabitants. Everyone who knows you did it will say "You are very powerful, you've dried up a lake! You've killed so many!" Versus preservers, who don't have any real outward effect, and, in fact, drain their own life, thus making them "weaker." But again, this is fluff. You look sallow and tired, your limbs are a little weak, the grip on your sword is a bit thin, but mechanically, there doesn't have to be a difference. There are two spellcasters. One kills you by killing a baby. The other kills you by stabbing himself in the shin. The first is obviously "more powerful," even if the spell they cast has the same effect. Y'know, it would really be unfortunate if WotC decided that Dark Sun just didn't support those players and DMs who like game balance. I'm assuming that's "most of them." There's no reason that Dark Sun cannot -- and no reason that it should not -- be a balanced game. Asking 4e to abandon that is asking FAR too much, I think. [/QUOTE]
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How would you re-envision Darksun with 4e?
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