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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you re-envision Darksun with 4e?
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<blockquote data-quote="arscott" data-source="post: 4199496" data-attributes="member: 17969"><p>I touched on this a lot in the other thread, but there is a way to maintain the flavor of the preservers and defilers without sacrificing game balance.</p><p></p><p>The short version:</p><p>Preserver = Wizard</p><p>Defiler = Sorcerer.</p><p></p><p>Defilers aren't powerful because there's something more potent about defiling magic. They're powerful because they take shortcuts--they never bothered to learn the proper way to cast spells.</p><p></p><p>This is clearly reflected in the original boxed set--Level for level, defilers and preservers are exactly the same--defilers just gain their levels at a faster rate.</p><p></p><p>But think about what actually happens when you take the short and easy route--you sacrifice flexibility and understanding for expediency.</p><p></p><p>So the defiler might learn to cast straightforward spells like fireball or disintegrate, but he never gained the deeper understanding of magic necessary to cast spells like dispel magic or contingency.</p><p></p><p>The 3e sorcerer was a good example of this--he could only cast a few spells, but he could cast them more reliably and more often than the wizard.</p><p></p><p>The 4e sorcerer is described as being barely in control of his magic, leaking magical residue into the environment around him (The given example is that after he casts an ice spell, he radiates an aura of cold for a short time). That fits my conception of a defiler fairly well.</p><p></p><p>And, as an added bonus, the concept works perfectly well with the term Sorcerer King.</p></blockquote><p></p>
[QUOTE="arscott, post: 4199496, member: 17969"] I touched on this a lot in the other thread, but there is a way to maintain the flavor of the preservers and defilers without sacrificing game balance. The short version: Preserver = Wizard Defiler = Sorcerer. Defilers aren't powerful because there's something more potent about defiling magic. They're powerful because they take shortcuts--they never bothered to learn the proper way to cast spells. This is clearly reflected in the original boxed set--Level for level, defilers and preservers are exactly the same--defilers just gain their levels at a faster rate. But think about what actually happens when you take the short and easy route--you sacrifice flexibility and understanding for expediency. So the defiler might learn to cast straightforward spells like fireball or disintegrate, but he never gained the deeper understanding of magic necessary to cast spells like dispel magic or contingency. The 3e sorcerer was a good example of this--he could only cast a few spells, but he could cast them more reliably and more often than the wizard. The 4e sorcerer is described as being barely in control of his magic, leaking magical residue into the environment around him (The given example is that after he casts an ice spell, he radiates an aura of cold for a short time). That fits my conception of a defiler fairly well. And, as an added bonus, the concept works perfectly well with the term Sorcerer King. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you re-envision Darksun with 4e?
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