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How would you re-envision Greyhawk with 4e?
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<blockquote data-quote="A'koss" data-source="post: 3970678" data-attributes="member: 840"><p>Personally I would advance the timeline just as they've done in FR. I think it's come to the point where sweeping changes are needed to help revitalize the setting.</p><p></p><p>The first thing I'd do is leverage all the great Greyhawk villains who really have no power bases in the setting and give them all new realms in the Flanaess. The great thing is, all the major baddies are immortal and therefore have no problem appearing 100 years in the future. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>First up - <strong>Iggwilv</strong>. She is the new marquee "Big Bad". Iuz is on the verge of losing his empire to a century of attrition from the forces of Furyondy, Veluna, resurgant Shield Lands, etc. before Iggwilv steps in and supplants him. She strips him of his divine power and now must serve his mother as a mere retainer. Backed by Grazz't in the Abyss, she strikes back with hordes of demons, monsters of her own design and her own god-like power. The campaign starts with the war still going on, pushing the forces of good back. All children born inside the borders of this new nation are tieflings (but not automatically evil) due to Iggwilv's demonic magics.</p><p></p><p>Next - <strong>St. Kargoth</strong> conquers most of the Yomanry with the aid of his death knights and... devils! Clearly Kargoth has had a significant change of alliegance and begins making overtures to the fire giants of the Hellfurnaces and forays beyond into the Sea of Dust. Most of the people there are slaves, forced to help build new fortifications, opposed by various guerrilla bands.</p><p></p><p>Then the third major player - <strong>Kas</strong> returns and strikes in the east, conquering much territory. Kas brings the entire Citadel Cavitus to the Flanaess, which swiftly corrupts all the territory around it. However his purpose in Greyhawk is not clear as rumors begin to circulate that he has met with various luminaries of good in Greyhawk in secret.</p><p></p><p>With a heavy heart Melf Brightflame reluctantly stages a coup in Celene with the aid of the noble Dragonborn from beyond Oerth, but Yolande escapes with a number of loyal followers. Much political turmoil ensues as she finds asylum in Greyhawk City. </p><p></p><p>The Circle of Eight is now a distant memory, but the PCs can be a part of helping rebuild a new Circle. Greyhawk City could be expanded. Mordenkainen the quasi-deity? Do any of the original Circle survive? Also, there are a great number of signature Greyhawk artifacts in the setting - I would definitely leverage those as well.</p><p></p><p>Anyway, this would be groundwork I build upon for a 4e Greyhawk. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="A'koss, post: 3970678, member: 840"] Personally I would advance the timeline just as they've done in FR. I think it's come to the point where sweeping changes are needed to help revitalize the setting. The first thing I'd do is leverage all the great Greyhawk villains who really have no power bases in the setting and give them all new realms in the Flanaess. The great thing is, all the major baddies are immortal and therefore have no problem appearing 100 years in the future. :cool: First up - [B]Iggwilv[/B]. She is the new marquee "Big Bad". Iuz is on the verge of losing his empire to a century of attrition from the forces of Furyondy, Veluna, resurgant Shield Lands, etc. before Iggwilv steps in and supplants him. She strips him of his divine power and now must serve his mother as a mere retainer. Backed by Grazz't in the Abyss, she strikes back with hordes of demons, monsters of her own design and her own god-like power. The campaign starts with the war still going on, pushing the forces of good back. All children born inside the borders of this new nation are tieflings (but not automatically evil) due to Iggwilv's demonic magics. Next - [B]St. Kargoth[/B] conquers most of the Yomanry with the aid of his death knights and... devils! Clearly Kargoth has had a significant change of alliegance and begins making overtures to the fire giants of the Hellfurnaces and forays beyond into the Sea of Dust. Most of the people there are slaves, forced to help build new fortifications, opposed by various guerrilla bands. Then the third major player - [B]Kas[/B] returns and strikes in the east, conquering much territory. Kas brings the entire Citadel Cavitus to the Flanaess, which swiftly corrupts all the territory around it. However his purpose in Greyhawk is not clear as rumors begin to circulate that he has met with various luminaries of good in Greyhawk in secret. With a heavy heart Melf Brightflame reluctantly stages a coup in Celene with the aid of the noble Dragonborn from beyond Oerth, but Yolande escapes with a number of loyal followers. Much political turmoil ensues as she finds asylum in Greyhawk City. The Circle of Eight is now a distant memory, but the PCs can be a part of helping rebuild a new Circle. Greyhawk City could be expanded. Mordenkainen the quasi-deity? Do any of the original Circle survive? Also, there are a great number of signature Greyhawk artifacts in the setting - I would definitely leverage those as well. Anyway, this would be groundwork I build upon for a 4e Greyhawk. :) [/QUOTE]
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