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How would you re-envision Greyhawk with 4e?
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<blockquote data-quote="Najo" data-source="post: 3976476" data-attributes="member: 9959"><p>I think roleplaying settings are meant to be a bit fluid. It is impossible to lock down a setting in stone and say x class, y monster or z magic item was never ever there. These worlds are huge, the rules tie to them change and improve, the writers add and take away, the novels come out with new ideas and people want to play in them. Every Greyhawk campaign is different from the next one as no two DMs run theirs the same. So, when things need to be added in or taken away for the greater good of the game, why is that such a big deal overall?</p></blockquote><p></p>
[QUOTE="Najo, post: 3976476, member: 9959"] I think roleplaying settings are meant to be a bit fluid. It is impossible to lock down a setting in stone and say x class, y monster or z magic item was never ever there. These worlds are huge, the rules tie to them change and improve, the writers add and take away, the novels come out with new ideas and people want to play in them. Every Greyhawk campaign is different from the next one as no two DMs run theirs the same. So, when things need to be added in or taken away for the greater good of the game, why is that such a big deal overall? [/QUOTE]
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How would you re-envision Greyhawk with 4e?
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