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How would you re-envision Greyhawk with 4e?
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<blockquote data-quote="Najo" data-source="post: 3980596" data-attributes="member: 9959"><p>@ A'koss, keep the great ideas coming. Some really strong stuff in there for revitalizing Greyhawk. </p><p></p><p></p><p>@ A'koss and everyone else too:</p><p></p><p>Now, the trick is, how do you remarket Greyhawk outwardly so you fullfill the following:</p><p></p><p>1) Get the D&D community to take notice</p><p>2) Instantly can distinguish the look and feel of Greyhawk from other fantasy</p><p>3) Give Greyhawk selling hooks like the other settings have (Planescape is planar adventuring, Darksun is sword and sorcery in a dying world, Spelljammer is D&D in fantasy space, Eberron is D&D style tech/magic pulp adventure, Forgotten Realms is epic fantasy, Ravenloft is D&D gothic horror).</p><p>4) How do you make old-school Greyhawk fans happy with the 3 above?</p><p></p><p></p><p>I am thinking about these questions as I write this and would like to add a couple of points.</p><p></p><p>* I think that the outside impression for revitalizing Greyhawk is really important. That cover of the campaign setting should just hit you in the face. The logo for the Greyhawk brand should be redone too. </p><p></p><p>* I think that Greyhawk should be given locations with themes and immediate recognition as starting points in the campaign. One of its problems (and strengths) is that Greyhawk is even less accessible to new players and gms because of its open-endiness. </p><p></p><p>* I think that Greyhawk's selling point might be Gritty D&D Fantasy. It needs that edge. Not so much dark fantasy, but the world where heroes die, evil threatens it and it doesn't always work out for the best, some sword and sorcery type elements, anti-heroes (alongside true heroes) and the feeling that heroes have to struggle against evil to save the day, more so than other D&D settings. Greyhawk could be that Warhammer type setting for D&D and I am starting to think that is the direction Greyhawk could go and make it work for it.</p></blockquote><p></p>
[QUOTE="Najo, post: 3980596, member: 9959"] @ A'koss, keep the great ideas coming. Some really strong stuff in there for revitalizing Greyhawk. @ A'koss and everyone else too: Now, the trick is, how do you remarket Greyhawk outwardly so you fullfill the following: 1) Get the D&D community to take notice 2) Instantly can distinguish the look and feel of Greyhawk from other fantasy 3) Give Greyhawk selling hooks like the other settings have (Planescape is planar adventuring, Darksun is sword and sorcery in a dying world, Spelljammer is D&D in fantasy space, Eberron is D&D style tech/magic pulp adventure, Forgotten Realms is epic fantasy, Ravenloft is D&D gothic horror). 4) How do you make old-school Greyhawk fans happy with the 3 above? I am thinking about these questions as I write this and would like to add a couple of points. * I think that the outside impression for revitalizing Greyhawk is really important. That cover of the campaign setting should just hit you in the face. The logo for the Greyhawk brand should be redone too. * I think that Greyhawk should be given locations with themes and immediate recognition as starting points in the campaign. One of its problems (and strengths) is that Greyhawk is even less accessible to new players and gms because of its open-endiness. * I think that Greyhawk's selling point might be Gritty D&D Fantasy. It needs that edge. Not so much dark fantasy, but the world where heroes die, evil threatens it and it doesn't always work out for the best, some sword and sorcery type elements, anti-heroes (alongside true heroes) and the feeling that heroes have to struggle against evil to save the day, more so than other D&D settings. Greyhawk could be that Warhammer type setting for D&D and I am starting to think that is the direction Greyhawk could go and make it work for it. [/QUOTE]
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How would you re-envision Greyhawk with 4e?
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