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How would you re-envision Greyhawk with 4e?
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<blockquote data-quote="A'koss" data-source="post: 3981193" data-attributes="member: 840"><p>Absolutely. You need to have the TPTB sit down with a small group of very hot artists and come up with the new Greyhawk "style" (fashion, city design, important NPCs, unique mosnters, marketable locales) distinct from the other settings (which is absolutely key), that others brought in would have to follow.</p><p></p><p>Take a page from the FR marketing guide and pimp/whore out the most marketable elements of game with splashy covers, books, adventures. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p><u>The Grey Lords</u> - Of the group, these three stand apart as the most marketable: <em>Mordenkainen, The Cat Lord & Kelanen</em>. </p><p></p><p>Though I'm probably more a fan of the male Cat Lord, from a <em>marketing</em> perspective I might go with the uber-hot female one (from Planescape) to the give the group some balance. <em>The Demi-urge</em> works best as a shadowy figure in the background.</p><p></p><p></p><p><u>Greyhawk's Faces of Evil:</u> <em>Iggwilv, Saint Kargoth & Kas</em> are your most marketable over-arching villains. IMO, make these highly recognizable figures insanely cool (visually, accomplishments and the lands they occupy) and you're well on your way.</p><p></p><p>Some cover ideas...</p><p></p><p>- A regal Iggwilv in a grand, shadowy chamber wryly smiling in the presence of the magically bound & tortured souls of many recognizable good beings from angels, dragons to lost members of the Circle of Eight from which she draws her godlike power. Perhaps include daughter Drelnza in the frame as well as a kneeling Iuz.</p><p></p><p>- Saint Kargoth and his Death Knights (each unique, but not as impressive as he) leading an army into battle. And in the forefront, Kargoth hewing his way through with famous sword Gorgorin the Shatterer, his armor composed of demons writing in bas relief. Keep the perspective slightly looking up to give Kargoth that more imposing feel.</p><p></p><p>- Kas proudly standing the ruins of his latest victory, the Citadel Cavitus hovering in a storm-filled sky behind him, laying seige to a city, undead everywhere...</p><p></p><p>- A group of clearly epic-level adventurers scattered in the broken foreground diving, charging, blasting away with powerful magic against a wounded, rampaging Taunin with a house-sized piece of stone raised high overhead poised to smash down on the lead fighter. Perhaps with a exaggerated, overhead perspective on the battle to emphasize the size of these things.</p><p></p><p></p><p>The perception right now is that Greyhawk is too vanilla a setting, and it's true - it needs key selling points to draw new players to the setting - that instant "wow" factor that gets them to take a closer look. </p><p></p><p>And really, that starts from the top. The "power players" are what's going to sell the setting, they are the ones that get talked about and get that hook into you to look more closely. Greyhawk has the advantage of having some of the best - they just need to be leveraged properly.</p><p></p><p></p><p></p><p></p><p>There are seeds of coolness scattered throughout the setting, but sometimes you have to look too hard to find them. It's almost always rested it's greatness on Greyhawk City itself (as the key locale), and IMO having a "key" city in the campaign is good thing, but when everything else is awash in a kind of blah (from an outsiders perspective)...</p><p></p><p>Yes, they need to zero in on key areas throughout the Flanaess and spice the hell out them. The nations also need to have a clear and interesting "mission statement" (but that's a much larger topic for another post). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p></p><p></p><p></p><p>I think that it's key that while much of the world is in turmoil, there are still havens where adventurers can put their feet up. Mitrik (perhaps renamed) in Veluna could be Oerth's "Rome", the beacon of light in the world. Greyhawk still plays the neutral role, the rebuilt and vastly improved Fortress Admunfort (with a signature appearance to magical augmentation) is the Bastion of the Shield Lands against the forces of Iggwilv...</p></blockquote><p></p>
[QUOTE="A'koss, post: 3981193, member: 840"] Absolutely. You need to have the TPTB sit down with a small group of very hot artists and come up with the new Greyhawk "style" (fashion, city design, important NPCs, unique mosnters, marketable locales) distinct from the other settings (which is absolutely key), that others brought in would have to follow. Take a page from the FR marketing guide and pimp/whore out the most marketable elements of game with splashy covers, books, adventures. :lol: [U]The Grey Lords[/U] - Of the group, these three stand apart as the most marketable: [I]Mordenkainen, The Cat Lord & Kelanen[/I]. Though I'm probably more a fan of the male Cat Lord, from a [I]marketing[/I] perspective I might go with the uber-hot female one (from Planescape) to the give the group some balance. [I]The Demi-urge[/I] works best as a shadowy figure in the background. [U]Greyhawk's Faces of Evil:[/U] [I]Iggwilv, Saint Kargoth & Kas[/I] are your most marketable over-arching villains. IMO, make these highly recognizable figures insanely cool (visually, accomplishments and the lands they occupy) and you're well on your way. Some cover ideas... - A regal Iggwilv in a grand, shadowy chamber wryly smiling in the presence of the magically bound & tortured souls of many recognizable good beings from angels, dragons to lost members of the Circle of Eight from which she draws her godlike power. Perhaps include daughter Drelnza in the frame as well as a kneeling Iuz. - Saint Kargoth and his Death Knights (each unique, but not as impressive as he) leading an army into battle. And in the forefront, Kargoth hewing his way through with famous sword Gorgorin the Shatterer, his armor composed of demons writing in bas relief. Keep the perspective slightly looking up to give Kargoth that more imposing feel. - Kas proudly standing the ruins of his latest victory, the Citadel Cavitus hovering in a storm-filled sky behind him, laying seige to a city, undead everywhere... - A group of clearly epic-level adventurers scattered in the broken foreground diving, charging, blasting away with powerful magic against a wounded, rampaging Taunin with a house-sized piece of stone raised high overhead poised to smash down on the lead fighter. Perhaps with a exaggerated, overhead perspective on the battle to emphasize the size of these things. The perception right now is that Greyhawk is too vanilla a setting, and it's true - it needs key selling points to draw new players to the setting - that instant "wow" factor that gets them to take a closer look. And really, that starts from the top. The "power players" are what's going to sell the setting, they are the ones that get talked about and get that hook into you to look more closely. Greyhawk has the advantage of having some of the best - they just need to be leveraged properly. There are seeds of coolness scattered throughout the setting, but sometimes you have to look too hard to find them. It's almost always rested it's greatness on Greyhawk City itself (as the key locale), and IMO having a "key" city in the campaign is good thing, but when everything else is awash in a kind of blah (from an outsiders perspective)... Yes, they need to zero in on key areas throughout the Flanaess and spice the hell out them. The nations also need to have a clear and interesting "mission statement" (but that's a much larger topic for another post). ;) I think that it's key that while much of the world is in turmoil, there are still havens where adventurers can put their feet up. Mitrik (perhaps renamed) in Veluna could be Oerth's "Rome", the beacon of light in the world. Greyhawk still plays the neutral role, the rebuilt and vastly improved Fortress Admunfort (with a signature appearance to magical augmentation) is the Bastion of the Shield Lands against the forces of Iggwilv... [/QUOTE]
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