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General Tabletop Discussion
D&D Older Editions
How would you re-envision Guardinals and Rilmani in 4e?
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<blockquote data-quote="Lackhand" data-source="post: 3970982" data-attributes="member: 36160"><p>D&D doesn't (didn't?) have enough awesome avatars of nature. I'd agree with you -- make the Guardinals the equivalent of Good Druidic Sponsor-race (in the same way that, well, Angels are Good Clerical Sponsors and Devils are Evil Clerical Sponsors. Not sure what an Evil Druidic Sponsor would be, offhand, but I'm sure there would be some/many. Maybe just an unhappy Guardinal, but I like leaving them that patina of Good alignment!).</p><p></p><p>I'd suggest also moving the Lantern Archon, Hound Archon, and at minimum the form-factor of the Tome Archon over. Guardinals get recast as mostly-magical-animals who happen to have humanoid forms, but spend most of their time in their natural, glowing-animal-looking form.</p><p></p><p>Lantern Guardinal (Candle?): Sun-spirits responsible for all seekers of knowledge.</p><p></p><p>Hound Guardinal (Caindal?): Dog-spirits responsible for city-dwellers.</p><p></p><p>Avoral: Hawk-spirit responsible for explorers and foresters</p><p></p><p>Cervidal: Goat-spirit responsible for soldiers and mountaineers</p><p></p><p>Equinal: Horse-spirit responsible for farmers and travelers</p><p></p><p>Leonal: Lion-spirit... Not sure that this would really still have a place/the same place. Leads kings who are in tune with nature, perhaps?</p><p></p><p>Lupinal: Wolf-spirit responsible or rangers, guardians, and hunters.</p><p></p><p>Musteval: Rodent-y spirit responsible for those who listen. Kind of out of place, ne?</p><p></p><p>Ursinal: Bear-spirit, responsible for healers and tenders of sacred places.</p><p></p><p>Useful: Some sort of otter, owl, or perhaps piscene spirits? Something a bit less directly animal and more "Thunderbird", "Shadowwolf", and so on? Tie dryads in, obviously. Maybe river spirits? Maybe make these more elemental, maybe D&D4 doesn't need any more elemental ties, thank-you-very-much?</p></blockquote><p></p>
[QUOTE="Lackhand, post: 3970982, member: 36160"] D&D doesn't (didn't?) have enough awesome avatars of nature. I'd agree with you -- make the Guardinals the equivalent of Good Druidic Sponsor-race (in the same way that, well, Angels are Good Clerical Sponsors and Devils are Evil Clerical Sponsors. Not sure what an Evil Druidic Sponsor would be, offhand, but I'm sure there would be some/many. Maybe just an unhappy Guardinal, but I like leaving them that patina of Good alignment!). I'd suggest also moving the Lantern Archon, Hound Archon, and at minimum the form-factor of the Tome Archon over. Guardinals get recast as mostly-magical-animals who happen to have humanoid forms, but spend most of their time in their natural, glowing-animal-looking form. Lantern Guardinal (Candle?): Sun-spirits responsible for all seekers of knowledge. Hound Guardinal (Caindal?): Dog-spirits responsible for city-dwellers. Avoral: Hawk-spirit responsible for explorers and foresters Cervidal: Goat-spirit responsible for soldiers and mountaineers Equinal: Horse-spirit responsible for farmers and travelers Leonal: Lion-spirit... Not sure that this would really still have a place/the same place. Leads kings who are in tune with nature, perhaps? Lupinal: Wolf-spirit responsible or rangers, guardians, and hunters. Musteval: Rodent-y spirit responsible for those who listen. Kind of out of place, ne? Ursinal: Bear-spirit, responsible for healers and tenders of sacred places. Useful: Some sort of otter, owl, or perhaps piscene spirits? Something a bit less directly animal and more "Thunderbird", "Shadowwolf", and so on? Tie dryads in, obviously. Maybe river spirits? Maybe make these more elemental, maybe D&D4 doesn't need any more elemental ties, thank-you-very-much? [/QUOTE]
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How would you re-envision Guardinals and Rilmani in 4e?
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