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How would you re-envision Planescape with 4e?
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<blockquote data-quote="Najo" data-source="post: 3970822" data-attributes="member: 9959"><p>I am going to steer this one a little bit. Though I ma trying not to influence these threads much. Obviously, the Great Wheel and much of D&D's planar cosmology is being changed. So, the question is, how should Planescape embrace this?</p><p></p><p>The real question first, is what is Planescape really about? Well, I want to throw in my own two cents on that one:</p><p></p><p>Here is the heart of Planescape in bulletpoint:</p><ul> <li data-xf-list-type="ul">The Lady of Pain</li> </ul> <ul> <li data-xf-list-type="ul">Sigil</li> </ul> <ul> <li data-xf-list-type="ul">Factions</li> </ul> <ul> <li data-xf-list-type="ul">Wars of Ideals, Faiths and Philosophies</li> </ul> <ul> <li data-xf-list-type="ul">The Blood War</li> </ul> <ul> <li data-xf-list-type="ul">Planar Adventure from 1st level</li> </ul> <ul> <li data-xf-list-type="ul">The look and feel of that great art, story and even the chant</li> </ul> <ul> <li data-xf-list-type="ul">Playing in the realms of outsiders and gods</li> </ul> <ul> <li data-xf-list-type="ul">Unlocking the secrets of planar reality</li> </ul> <ul> <li data-xf-list-type="ul">Planar Gates, Keys, Puzzles, Secrets</li> </ul> <ul> <li data-xf-list-type="ul">Planar Magic (where spells work different based on where you are)</li> </ul><p></p><p>I think if you keep this, throw out the Great Wheel and rebuild a planar cosmology with sigil at the center of it and the faction vying for power beneath the shadow of the lady, and then throw in the planar forces of the Blood War seeking to use sigil and the outlands (redone in the new cosmology), you still have an amazing setting. So, how do you build on that? Would you keep the great wheel or change it, and what would you change? <ul> <li data-xf-list-type="ul"></li> </ul></blockquote><p></p>
[QUOTE="Najo, post: 3970822, member: 9959"] I am going to steer this one a little bit. Though I ma trying not to influence these threads much. Obviously, the Great Wheel and much of D&D's planar cosmology is being changed. So, the question is, how should Planescape embrace this? The real question first, is what is Planescape really about? Well, I want to throw in my own two cents on that one: Here is the heart of Planescape in bulletpoint: [list]The Lady of Pain[/list] [list]Sigil[/list] [list]Factions[/list] [list]Wars of Ideals, Faiths and Philosophies [/list] [list]The Blood War[/list] [list]Planar Adventure from 1st level [/list] [list]The look and feel of that great art, story and even the chant[/list] [list]Playing in the realms of outsiders and gods[/list] [list]Unlocking the secrets of planar reality[/list] [list]Planar Gates, Keys, Puzzles, Secrets [/list] [list]Planar Magic (where spells work different based on where you are) [/list] I think if you keep this, throw out the Great Wheel and rebuild a planar cosmology with sigil at the center of it and the faction vying for power beneath the shadow of the lady, and then throw in the planar forces of the Blood War seeking to use sigil and the outlands (redone in the new cosmology), you still have an amazing setting. So, how do you build on that? Would you keep the great wheel or change it, and what would you change?[list] [/list] [/QUOTE]
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How would you re-envision Planescape with 4e?
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