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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you re-envision Planescape with 4e?
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<blockquote data-quote="Gold Roger" data-source="post: 3976595" data-attributes="member: 33904"><p>What is truly the essence of planescape?</p><p></p><p>-The City of Doors. There's a city that is the hub of planar travel, filled over and over with doorways that lead all over the universe.</p><p></p><p>-The Weird and Bizarre. Everything about Planescape was weird and alien. The exotic beings and characters, a city formed like a halo, the emigmatic Dabu and Lady of Pain, all those fantastic places. The rule of three</p><p></p><p>-The Power of Believe. This was realy the central part the factions and conflicts about the setting where all build around the power of belief. I don't really think we need alignment for this, in fact alignment mapped badly when it came to certain factions, like the takers or ciffers.</p><p></p><p></p><p>If I was to redo Planescape it stick to these three principles, apply them to the 4th edition cosmology and throw everything else about planescape out of the window. I'd reinterpret planescape even moreso than 4th edition reinterprets D&D flavor in general.</p><p></p><p>I wouldn't call the city Sigil and I wouldn't call the setting Planescape.</p><p></p><p>Planescapes greatest fans would propably hate me, but they would do that if I or some other just tried to rehash the setting anyway. After all no one could fit everyones or even anyones vision of what revived planescape should look like.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3976595, member: 33904"] What is truly the essence of planescape? -The City of Doors. There's a city that is the hub of planar travel, filled over and over with doorways that lead all over the universe. -The Weird and Bizarre. Everything about Planescape was weird and alien. The exotic beings and characters, a city formed like a halo, the emigmatic Dabu and Lady of Pain, all those fantastic places. The rule of three -The Power of Believe. This was realy the central part the factions and conflicts about the setting where all build around the power of belief. I don't really think we need alignment for this, in fact alignment mapped badly when it came to certain factions, like the takers or ciffers. If I was to redo Planescape it stick to these three principles, apply them to the 4th edition cosmology and throw everything else about planescape out of the window. I'd reinterpret planescape even moreso than 4th edition reinterprets D&D flavor in general. I wouldn't call the city Sigil and I wouldn't call the setting Planescape. Planescapes greatest fans would propably hate me, but they would do that if I or some other just tried to rehash the setting anyway. After all no one could fit everyones or even anyones vision of what revived planescape should look like. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you re-envision Planescape with 4e?
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