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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you re-envision Ravenloft for 4e.
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<blockquote data-quote="Najo" data-source="post: 3971739" data-attributes="member: 9959"><p>I think it is possible with 4e to not try and make the comosologies of each setting work together. Ravenloft could be completely independant of Spelljammer, Dark Sun, Birthright, Greyhawk, Dragonlance, Forgotten Realms, etc. </p><p></p><p>Sure, you could keep things like sithicus, and there could be the occasional ode to something disappearing in one setting and being sucked into Ravenloft, but I think trying to plop ravenloft into the planes actually hurts the feel of the game setting.</p><p></p><p>The heart of the game setting is evil powers being gathered and imprisioned on a plane where their subconcious failures, fears and frustrations haunt them and the place where they commited their evil is replicated into the land itself. </p><p></p><p>Some how, Ravenloft needs a more playable world and natural feeling world. When I ran Ravenloft, I actually took the domains and correlated them to European countries. Renamed the countries using the domains, and then set my time period about the 1600s. It wasn't meant to be earth, but the world itself played better. The mists were still there as a plot device, domain lords were still given territories they ruled over, except with space between them, the tech level was kept with black powder and spread around a bit so things felt like a natural world with theis darkness hanging over it. </p><p></p><p>In fact, it was like a historic World of Darkness meets Ravenloft, and it worked really well.</p></blockquote><p></p>
[QUOTE="Najo, post: 3971739, member: 9959"] I think it is possible with 4e to not try and make the comosologies of each setting work together. Ravenloft could be completely independant of Spelljammer, Dark Sun, Birthright, Greyhawk, Dragonlance, Forgotten Realms, etc. Sure, you could keep things like sithicus, and there could be the occasional ode to something disappearing in one setting and being sucked into Ravenloft, but I think trying to plop ravenloft into the planes actually hurts the feel of the game setting. The heart of the game setting is evil powers being gathered and imprisioned on a plane where their subconcious failures, fears and frustrations haunt them and the place where they commited their evil is replicated into the land itself. Some how, Ravenloft needs a more playable world and natural feeling world. When I ran Ravenloft, I actually took the domains and correlated them to European countries. Renamed the countries using the domains, and then set my time period about the 1600s. It wasn't meant to be earth, but the world itself played better. The mists were still there as a plot device, domain lords were still given territories they ruled over, except with space between them, the tech level was kept with black powder and spread around a bit so things felt like a natural world with theis darkness hanging over it. In fact, it was like a historic World of Darkness meets Ravenloft, and it worked really well. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you re-envision Ravenloft for 4e.
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