Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you re-envision Ravenloft for 4e.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 3971751" data-attributes="member: 20805"><p>I think it would be interesting to alter the concept of domains much in the same way Expedition to Castle Ravenloft worked by tying key landmarks/sites to the powers of the domain. Eliminate the barriers to crossing from one domain to the other, but the domain advantages would keep the lords within thier area while allowing the others to roam, for once a Lord leaves their domain, the additional powers become domant and others can take over those key landmarks/sites easily.</p><p></p><p>My home campaign is normally 'set' in Ravenloft, and most of the characters are not aware of the fact. Having it be a plane attached to the Material through the Shadowfell would be interesting, but cosmology doesn't matter much to me. The main issue is to make it so planar travel to and from is very difficult and dangerous.</p><p></p><p></p><p>Unless you expect the domain lords to be undefeatable, the domains would have to be mutable, shifting locations. The Vistani could have a unigue ability to know how to get from one place to another without wandering into a dangerous area.</p><p></p><p>I would reduce the impact of the Mists, leaving the 'snatched from the real world' effect to only one case, when a new Domain is grabbed. The main reason for the mists is to hide the mutable land and misdirect travelors. In the PoL conceit, the Mists become the real unknown terror that keeps villagers within the bounds of thier community for fear of becoming completely lost.</p><p></p><p>Definately would need a good horror-stricken mechanic and some means of handling Taint <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>A campaign arc bridging the alterations between settings could be cool, if done right. Perhaps a DragonBorn domain appears and the warrior race pushes out against the other Lords and gaining enough power to push through the Shadowfell...and the PC's have to save the Material world by saving the Darklords  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>I would like to see the Gazetters re-done in an edition-free setting book, with online addendums for the edition specific crunch. That way people could play Ravenloft with whatever rules they wanted.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3971751, member: 20805"] I think it would be interesting to alter the concept of domains much in the same way Expedition to Castle Ravenloft worked by tying key landmarks/sites to the powers of the domain. Eliminate the barriers to crossing from one domain to the other, but the domain advantages would keep the lords within thier area while allowing the others to roam, for once a Lord leaves their domain, the additional powers become domant and others can take over those key landmarks/sites easily. My home campaign is normally 'set' in Ravenloft, and most of the characters are not aware of the fact. Having it be a plane attached to the Material through the Shadowfell would be interesting, but cosmology doesn't matter much to me. The main issue is to make it so planar travel to and from is very difficult and dangerous. Unless you expect the domain lords to be undefeatable, the domains would have to be mutable, shifting locations. The Vistani could have a unigue ability to know how to get from one place to another without wandering into a dangerous area. I would reduce the impact of the Mists, leaving the 'snatched from the real world' effect to only one case, when a new Domain is grabbed. The main reason for the mists is to hide the mutable land and misdirect travelors. In the PoL conceit, the Mists become the real unknown terror that keeps villagers within the bounds of thier community for fear of becoming completely lost. Definately would need a good horror-stricken mechanic and some means of handling Taint :) A campaign arc bridging the alterations between settings could be cool, if done right. Perhaps a DragonBorn domain appears and the warrior race pushes out against the other Lords and gaining enough power to push through the Shadowfell...and the PC's have to save the Material world by saving the Darklords :) I would like to see the Gazetters re-done in an edition-free setting book, with online addendums for the edition specific crunch. That way people could play Ravenloft with whatever rules they wanted. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you re-envision Ravenloft for 4e.
Top