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How would you re-envision Ravenloft for 4e.
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<blockquote data-quote="Toben the Many" data-source="post: 3972947" data-attributes="member: 19273"><p>Nah. Like someone said, "In role-playing, there's no scaring a dead man."</p><p></p><p>Once a PC dies, that player is shocked back into reality and reminded that they are playing a game. They promptly get up from the table and go get some Mountain Dew. Meanwhile, often the rest of the players are shocked out of the game by trying to backtrack.</p><p></p><p>"Dude. Are you sure you're dead? Did you remember that you have Bless? What about that healing that you got?"</p><p></p><p>In a horror game, dying is actually a release. The insidious thing about a horror game is that <em>dying</em> is one of the least of your worried. Becoming the very thing that you fight...that's more of a real concern. Losing your loved ones? Yep. That's up there too. How about failing to stop the evil so that the whole town is infected with some kind of Evil Thing? Yep. That also qualifies.</p></blockquote><p></p>
[QUOTE="Toben the Many, post: 3972947, member: 19273"] Nah. Like someone said, "In role-playing, there's no scaring a dead man." Once a PC dies, that player is shocked back into reality and reminded that they are playing a game. They promptly get up from the table and go get some Mountain Dew. Meanwhile, often the rest of the players are shocked out of the game by trying to backtrack. "Dude. Are you sure you're dead? Did you remember that you have Bless? What about that healing that you got?" In a horror game, dying is actually a release. The insidious thing about a horror game is that [i]dying[/i] is one of the least of your worried. Becoming the very thing that you fight...that's more of a real concern. Losing your loved ones? Yep. That's up there too. How about failing to stop the evil so that the whole town is infected with some kind of Evil Thing? Yep. That also qualifies. [/QUOTE]
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How would you re-envision Ravenloft for 4e.
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