Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How would you re-envision Ravenloft for 4e.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 3975130" data-attributes="member: 7635"><p>That was pretty much my idea as well, but with one difference. I assumed that the world was a boring, traditional D&D setting with elves, clerics, and ogres BEFORE the Dark Powers arrived. It was Strahd's intervention that brought the attention of these alien, unknowable, and utterly evil entities to the world, and its by their doing that all of the Ravenloftism's work. They obscure Divination to keep the local's in line. They have weakened the power of the Old Gods. They perverted magic. They whisper encouragement to those about to do evil. They become the ultimate bad-guy of the setting, and one that might not be able to be destroyed.</p><p></p><p>I also assumed the Dark Lords are all in cahoots, in theory, with one another. However, spite, greed and vanity keep them now from ever putting up a unified force. Drakov might march against Azalin to show the Dark Powers HE is stronger and more powerful, but no other Dark Lord is going to help Azalin or Drakov (directly, that is) unless it benefits them as well. It adds a level of political intrigue to the world, and allows a weak link in the otherwise unified from Evil provides.</p><p></p><p>Lastly, it removes the hodge-podge of "pulled from everywhere" domains that have little rhyme or reason and makes a world you can walk across, sail across, and otherwise travel through without massive culture shock from one domain to the next and without the necessity of mists (though they do have the ability to screw up the best travel plans). It also makes the Dark Lords WILLING partners in this endeavor who (think) they understand the bargain they made, and act as Conquering Lords. Some Dark Lords rule from the shadows, others openly. Some won through military might, others arcane prowess, others cunning macinations, but now they all have control (and thus the power) of the land without relying on ham-fisted game elements like Domain Borders and "the mists" to keep everything in check.</p><p></p><p>Its the Ravenloft I would love to DM: organic, real, and with a flicker of hope against a true canopy of darkness (the ultimate PoL setting).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3975130, member: 7635"] That was pretty much my idea as well, but with one difference. I assumed that the world was a boring, traditional D&D setting with elves, clerics, and ogres BEFORE the Dark Powers arrived. It was Strahd's intervention that brought the attention of these alien, unknowable, and utterly evil entities to the world, and its by their doing that all of the Ravenloftism's work. They obscure Divination to keep the local's in line. They have weakened the power of the Old Gods. They perverted magic. They whisper encouragement to those about to do evil. They become the ultimate bad-guy of the setting, and one that might not be able to be destroyed. I also assumed the Dark Lords are all in cahoots, in theory, with one another. However, spite, greed and vanity keep them now from ever putting up a unified force. Drakov might march against Azalin to show the Dark Powers HE is stronger and more powerful, but no other Dark Lord is going to help Azalin or Drakov (directly, that is) unless it benefits them as well. It adds a level of political intrigue to the world, and allows a weak link in the otherwise unified from Evil provides. Lastly, it removes the hodge-podge of "pulled from everywhere" domains that have little rhyme or reason and makes a world you can walk across, sail across, and otherwise travel through without massive culture shock from one domain to the next and without the necessity of mists (though they do have the ability to screw up the best travel plans). It also makes the Dark Lords WILLING partners in this endeavor who (think) they understand the bargain they made, and act as Conquering Lords. Some Dark Lords rule from the shadows, others openly. Some won through military might, others arcane prowess, others cunning macinations, but now they all have control (and thus the power) of the land without relying on ham-fisted game elements like Domain Borders and "the mists" to keep everything in check. Its the Ravenloft I would love to DM: organic, real, and with a flicker of hope against a true canopy of darkness (the ultimate PoL setting). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How would you re-envision Ravenloft for 4e.
Top