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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you re-envision Ravenloft for 4e.
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<blockquote data-quote="Dimitri Mazieres" data-source="post: 3977210" data-attributes="member: 9260"><p>I don't know if you have read them, but in case you haven't, I'd highly recommend that you take a look at the Gazetteers that were produced for 3e Ravenloft, as most of what you suggest was tried to be implemented in them. As a matter of fact, the whole 3e line was geared towards a native, more coherent campaign, while maintaining the characteristics that made Ravenloft what it is.</p><p></p><p>To answer a few of the points you brought up:</p><p></p><p>- Soth was removed in the final days of TSR, with the events of the novel Spectre of the Black Rose (8 years ago), so he wasn't around anymore in 3e Ravenloft. The same happened with other notable non-natives, like Kaz and Vecna (Gondegal is still there, but I don't think anyone is missing him in Faerûn <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue    :p"  data-smilie="7"data-shortname=":p" />).</p><p>- I don't see as a problem the lack of a "common" tongue in the world. In fact, I see it as something quite realistic, as you don't have  a "common" tongue in the real world. You could argue that English is sort of the international language, but it isn't one that is spoken by everyone. The Ravenloft equivalent would be Mordentish, which is the local language in at least four domains, and viewed as the "cultured" language.</p><p>- I'm not too sure about this, but I think the issue with the number of moons was finally solved in 3e by stating that there's only one moon in, at least, the Core.</p><p>- The technology discrepancies among domains can be rationalized by the relative isolationism of some domains (the less advanced ones). The gazetteers do a great work detailing the commercial relationships among the different domains of the core, and you'll see that there is a certain coherence about which domains have access to firearms, and why.</p><p>- The lack of an eastern sea was solved by the appearance of the Nocturnal Sea in Domains of Dread (the last 2e setting book), which also brought a number of islands of terror back into the Core.</p><p>- The Shadow Rift... Well, yes, it is a hole in the center of the Core, but I find it as a more than interesting feature of the world (not taking into account what lies inside...). And let's not forget that Ravenloft <em>is</em> a world with fantastic elements. I don't see people complaining about Sigil being a torus-shaped city laying on its side at the top of an infinitely high spire, which in turn is in the middle of everywhere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /></p><p></p><p>I have to say that I agree with Jester, though. The concerns that I've seen brought up in the thread regarding the setting seem to arise from preconceptions, some of which, admittedly, could be founded on the way it was presented during its first incarnations, but which isn't the direction it was tried to be given since 1997. So again, as Jester said, the setting could undergo whatever number of changes could be made to it, but the presence of the Ravenloft logo will bring forth all the same preconceptions regarding "almighty Darklords in a mist-ridden land whose only purpose is the total demise of the party".</p></blockquote><p></p>
[QUOTE="Dimitri Mazieres, post: 3977210, member: 9260"] I don't know if you have read them, but in case you haven't, I'd highly recommend that you take a look at the Gazetteers that were produced for 3e Ravenloft, as most of what you suggest was tried to be implemented in them. As a matter of fact, the whole 3e line was geared towards a native, more coherent campaign, while maintaining the characteristics that made Ravenloft what it is. To answer a few of the points you brought up: - Soth was removed in the final days of TSR, with the events of the novel Spectre of the Black Rose (8 years ago), so he wasn't around anymore in 3e Ravenloft. The same happened with other notable non-natives, like Kaz and Vecna (Gondegal is still there, but I don't think anyone is missing him in Faerûn :p). - I don't see as a problem the lack of a "common" tongue in the world. In fact, I see it as something quite realistic, as you don't have a "common" tongue in the real world. You could argue that English is sort of the international language, but it isn't one that is spoken by everyone. The Ravenloft equivalent would be Mordentish, which is the local language in at least four domains, and viewed as the "cultured" language. - I'm not too sure about this, but I think the issue with the number of moons was finally solved in 3e by stating that there's only one moon in, at least, the Core. - The technology discrepancies among domains can be rationalized by the relative isolationism of some domains (the less advanced ones). The gazetteers do a great work detailing the commercial relationships among the different domains of the core, and you'll see that there is a certain coherence about which domains have access to firearms, and why. - The lack of an eastern sea was solved by the appearance of the Nocturnal Sea in Domains of Dread (the last 2e setting book), which also brought a number of islands of terror back into the Core. - The Shadow Rift... Well, yes, it is a hole in the center of the Core, but I find it as a more than interesting feature of the world (not taking into account what lies inside...). And let's not forget that Ravenloft [I]is[/I] a world with fantastic elements. I don't see people complaining about Sigil being a torus-shaped city laying on its side at the top of an infinitely high spire, which in turn is in the middle of everywhere. ;) I have to say that I agree with Jester, though. The concerns that I've seen brought up in the thread regarding the setting seem to arise from preconceptions, some of which, admittedly, could be founded on the way it was presented during its first incarnations, but which isn't the direction it was tried to be given since 1997. So again, as Jester said, the setting could undergo whatever number of changes could be made to it, but the presence of the Ravenloft logo will bring forth all the same preconceptions regarding "almighty Darklords in a mist-ridden land whose only purpose is the total demise of the party". [/QUOTE]
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