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How would you re-envision Spelljammer with 4e?
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<blockquote data-quote="Shades of Eternity" data-source="post: 3972253" data-attributes="member: 10869"><p>actually I would map out a few routes connecting crystal spheres to the big players. These big players would be independent of the greyspace/krynspace/realmspace stuff cause it would help define the universe as a whole. Also put on the map a couple of starbeasts to make things...interesting. Once you got neighbors, you got tons of possibilities for conflict.</p><p></p><p>There should be at least two major human spalljamming cultures: one western european type (we can byzantium as a basis) and one asian (more shou lung like).</p><p></p><p>give it a touch of the old B-5 feel. most of these races can't stand each other but can somewhat sociable, with mind flayers playing the "shadow" of this world and the elves the m'bauri.</p><p></p><p>give tons of plot hooks for adventure ideas. </p><p></p><p>Make it so that characters are both useful on and off the ship.</p><p></p><p>For some reason as of late, I'm getting a real "pirates of the carribean" feel from spelljammer. It should feel above all else fantastic.</p></blockquote><p></p>
[QUOTE="Shades of Eternity, post: 3972253, member: 10869"] actually I would map out a few routes connecting crystal spheres to the big players. These big players would be independent of the greyspace/krynspace/realmspace stuff cause it would help define the universe as a whole. Also put on the map a couple of starbeasts to make things...interesting. Once you got neighbors, you got tons of possibilities for conflict. There should be at least two major human spalljamming cultures: one western european type (we can byzantium as a basis) and one asian (more shou lung like). give it a touch of the old B-5 feel. most of these races can't stand each other but can somewhat sociable, with mind flayers playing the "shadow" of this world and the elves the m'bauri. give tons of plot hooks for adventure ideas. Make it so that characters are both useful on and off the ship. For some reason as of late, I'm getting a real "pirates of the carribean" feel from spelljammer. It should feel above all else fantastic. [/QUOTE]
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How would you re-envision Spelljammer with 4e?
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