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How would you re-envision Spelljammer with 4e?
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<blockquote data-quote="MojoGM" data-source="post: 3978421" data-attributes="member: 11414"><p>I agree, the HELM is just too cool to lose. </p><p></p><p></p><p></p><p>Yes, but how would large asteroid cities like the Rock of Bral get air/gravity? Maybe a magic system that needs to be renewed or recharged occasionally? I never liked ships having a gravity plane that cut through the middle of the ship. That always bothered me.</p><p></p><ul> <li data-xf-list-type="ul"><br /> <br /> I was thinking of a FEAT or SKILL that allowed anyone to use a helm, maybe at a temporary loss of 1 wisdom per hour. Mentally exhausting to control a helm, but sleep regains wisdom lost in this way at 1 per hour. <br /> <br /> I'd prefer to use a SKILL rather than a FEAT if I can come up with a way that one helmsmen can actually be better than another and have that actually matter, but first I'll need to come up with a ship-to-ship combat system that works...<br /> <br /> <br /> <br /> Yes, at least at first SJ should be its own setting.<br /> <br /> <br /> <br /> I'd probably get rid of them.<br /> <br /> <br /> <br /> Gotta love the Neogi!<br /> <br /> <br /> <br /> Me either. I love the Giff. and the Arcane too.<br /> <br /> <br /> <br /> Need a good ship combat system, and a way that all characters can contribute and have a good time. I'm not sure whether to design the ship-to-ship combat from scratch (don't even know where to begin) or adapt it from somewhere else.<br /> <br /> Any suggestions?</li> </ul></blockquote><p></p>
[QUOTE="MojoGM, post: 3978421, member: 11414"] I agree, the HELM is just too cool to lose. Yes, but how would large asteroid cities like the Rock of Bral get air/gravity? Maybe a magic system that needs to be renewed or recharged occasionally? I never liked ships having a gravity plane that cut through the middle of the ship. That always bothered me. [list] I was thinking of a FEAT or SKILL that allowed anyone to use a helm, maybe at a temporary loss of 1 wisdom per hour. Mentally exhausting to control a helm, but sleep regains wisdom lost in this way at 1 per hour. I'd prefer to use a SKILL rather than a FEAT if I can come up with a way that one helmsmen can actually be better than another and have that actually matter, but first I'll need to come up with a ship-to-ship combat system that works... Yes, at least at first SJ should be its own setting. I'd probably get rid of them. Gotta love the Neogi! Me either. I love the Giff. and the Arcane too. Need a good ship combat system, and a way that all characters can contribute and have a good time. I'm not sure whether to design the ship-to-ship combat from scratch (don't even know where to begin) or adapt it from somewhere else. Any suggestions?[/list] [/QUOTE]
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How would you re-envision Spelljammer with 4e?
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