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How would you react to the 'ole bait and switch?
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<blockquote data-quote="Pyske" data-source="post: 1276171" data-attributes="member: 3567"><p>I selected "do not enjoy", but I'm largely in agreement with Lord Pendragon. My overall opinion is that the risks outweigh the rewards.</p><p></p><p>First, there's the risk to my character concept. invalidate the aspects I wanted to explore, the game is no fun. Similarly, if the change is extreme enough to break my ability to get into my character's head.</p><p></p><p>If I put effort into a backstory or connections to NPCs, and it gets invalidated, I'm likely to be resentful. If the new genre or style is dramatically different (i.e. moving to post-apocalyptic "count your ammo and rations" style from high fantasy "visit the magic shop" style), you run a pretty big risk of losing my interest even if I would normally like the genre if I was aware of it from the start. Worse, you may hit a genre that I don't like: I've had several players who hate horror gaming, and would probably quit a game if they were sucked into Ravenloft.</p><p></p><p>Now, a couple caveats about doing it right. If I've been playing the character for a while, the investment makes it more likely that I'll at least give it a try, and I'm more likely to be able to keep the sense of how the character would react. Similarly, if the "switch" has a lot of lead time and hints that it's coming, I will have mentally prepared for it, and am much more likely to have fun with it (and to have warned you about any stakes I have that I don't want to lose).</p><p></p><p>Lastly, the smaller the scope of the change, the easier it is to deal with. If I assumed the king we're working for is good and he turns out to be evil, that's a pretty easy change to take. If it turns out I'm a delusional psychotic in a mental institution, and he's been a figment of my imagination all along, I might have a bit more problem...</p><p></p><p> . . . . . . . -- Eric</p></blockquote><p></p>
[QUOTE="Pyske, post: 1276171, member: 3567"] I selected "do not enjoy", but I'm largely in agreement with Lord Pendragon. My overall opinion is that the risks outweigh the rewards. First, there's the risk to my character concept. invalidate the aspects I wanted to explore, the game is no fun. Similarly, if the change is extreme enough to break my ability to get into my character's head. If I put effort into a backstory or connections to NPCs, and it gets invalidated, I'm likely to be resentful. If the new genre or style is dramatically different (i.e. moving to post-apocalyptic "count your ammo and rations" style from high fantasy "visit the magic shop" style), you run a pretty big risk of losing my interest even if I would normally like the genre if I was aware of it from the start. Worse, you may hit a genre that I don't like: I've had several players who hate horror gaming, and would probably quit a game if they were sucked into Ravenloft. Now, a couple caveats about doing it right. If I've been playing the character for a while, the investment makes it more likely that I'll at least give it a try, and I'm more likely to be able to keep the sense of how the character would react. Similarly, if the "switch" has a lot of lead time and hints that it's coming, I will have mentally prepared for it, and am much more likely to have fun with it (and to have warned you about any stakes I have that I don't want to lose). Lastly, the smaller the scope of the change, the easier it is to deal with. If I assumed the king we're working for is good and he turns out to be evil, that's a pretty easy change to take. If it turns out I'm a delusional psychotic in a mental institution, and he's been a figment of my imagination all along, I might have a bit more problem... . . . . . . . -- Eric [/QUOTE]
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How would you react to the 'ole bait and switch?
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