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How would you react to the 'ole bait and switch?
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<blockquote data-quote="kigmatzomat" data-source="post: 1276831" data-attributes="member: 9254"><p>I have never been happy with a true bait & switch. Okay, start out as one game type (swashbuckling) and move to another (dungeon crawl) and I may be disappointed. Might really like it. </p><p></p><p>Massive setting changes can be really good or really bad. I'd love to play Earthdawn characters in a Shadowrun setting. I've been in a game where Shadowrun characters interrupted a super-summoning ritual and got shifted to the Earthdawn universe, but that was several months of gaming in and the GM had warned that he was in the mood for something different. Our PCs also had a fairly good idea that they could go home, since leaping forward in time is much easier than backwards. </p><p></p><p>Send my character to a setting I can't stand and you'll have lots of in-character problems as I will do everything possible to get my character home. Should that prove to be impossible, a la Ravenloft, I will set about waging a war of character-appropriate vengeance upon whatever mechanism caused my arrival. </p><p></p><p>Pull a Matrix where the character I created is not my actual character and I will verbally abuse the GM and malign his/her lineage in public, or at least other gamers. I spend a lot of time on characters; often generating 10-15 different ones on the same theme 'til I hit something that feels right. This kind of bait and switch wastes an immense amount of my mental time and effort. </p><p></p><p>But I'm not bitter.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1276831, member: 9254"] I have never been happy with a true bait & switch. Okay, start out as one game type (swashbuckling) and move to another (dungeon crawl) and I may be disappointed. Might really like it. Massive setting changes can be really good or really bad. I'd love to play Earthdawn characters in a Shadowrun setting. I've been in a game where Shadowrun characters interrupted a super-summoning ritual and got shifted to the Earthdawn universe, but that was several months of gaming in and the GM had warned that he was in the mood for something different. Our PCs also had a fairly good idea that they could go home, since leaping forward in time is much easier than backwards. Send my character to a setting I can't stand and you'll have lots of in-character problems as I will do everything possible to get my character home. Should that prove to be impossible, a la Ravenloft, I will set about waging a war of character-appropriate vengeance upon whatever mechanism caused my arrival. Pull a Matrix where the character I created is not my actual character and I will verbally abuse the GM and malign his/her lineage in public, or at least other gamers. I spend a lot of time on characters; often generating 10-15 different ones on the same theme 'til I hit something that feels right. This kind of bait and switch wastes an immense amount of my mental time and effort. But I'm not bitter. [/QUOTE]
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How would you react to the 'ole bait and switch?
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