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How would you react to the 'ole bait and switch?
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<blockquote data-quote="s/LaSH" data-source="post: 1278106" data-attributes="member: 6929"><p>I've completely pulled the rug out from under my players a time or two, and intend to do so again. They enjoyed it. That said, the rug was quite clearly on top of something else. They just didn't expect it to be bigger than the room.</p><p></p><p>If that metaphor's too dense, try this: I didn't invalidate anything about the characters, I didn't change the basis of what they were doing. Their goals were still the same, but suddenly they realised they were going about them in entirely the wrong way.</p><p></p><p>I'd tell you more, but it'd ruin the future of my campaign-based webcomic.</p><p></p><p>Which should tell you something about our gaming style. I've written fiction in the past. My players enjoyed it. I took it up a step and allowed them autonomy in a world that I controlled. They enjoyed it, especially when the story started kicking in. This is not the kind of gaming philosophy currently in vogue, where players and GM take responsibility for creating the story. I had the story, they had the ability to further it, and they trusted me to provide a good tale by the time it was done. Is that invalid? I don't think so if we're having fun.</p><p></p><p>They also call me 'the twisted one'. They'd probably be disappointed if I didn't try something like this on them.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 1278106, member: 6929"] I've completely pulled the rug out from under my players a time or two, and intend to do so again. They enjoyed it. That said, the rug was quite clearly on top of something else. They just didn't expect it to be bigger than the room. If that metaphor's too dense, try this: I didn't invalidate anything about the characters, I didn't change the basis of what they were doing. Their goals were still the same, but suddenly they realised they were going about them in entirely the wrong way. I'd tell you more, but it'd ruin the future of my campaign-based webcomic. Which should tell you something about our gaming style. I've written fiction in the past. My players enjoyed it. I took it up a step and allowed them autonomy in a world that I controlled. They enjoyed it, especially when the story started kicking in. This is not the kind of gaming philosophy currently in vogue, where players and GM take responsibility for creating the story. I had the story, they had the ability to further it, and they trusted me to provide a good tale by the time it was done. Is that invalid? I don't think so if we're having fun. They also call me 'the twisted one'. They'd probably be disappointed if I didn't try something like this on them. [/QUOTE]
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