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how would you recommend I make this feel like a more magical culture?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8773866" data-attributes="member: 6871653"><p>It is not just ''a large library'' its is pretty much a castle-town with its own particular culture, but if you are not well versed in its lore, it's not that important. </p><p>You can only enter by giving a 10 000 gp book to the Keep, Thethoryl (the master of the place) is personally protected by 3 gods of magic, their politics are pretty much centered on the accumulation of knowledge and magic over any notion of good or evil. Divination and prophecies are what orient most of the decision taken for the city. The town is protected by OP abjuration spells acting has a magic shield similar to the old Mythals. The vaults are guarded by at least on undead (ghost dragon) but I think other ghostly non-evil creatures (undeads or illusions) are used also. </p><p>And so on, so forth. These are all elements you could use to make your culture ''More magical''.</p><p></p><p>The sewer of your towns could be filled with alchemical uthyughs or lost Nothic/Allip/Barbalang/Deathlock wraith, or living spells etc</p><p></p><p>Dawn and Darkness spells could be used by the regents so that each town or even neighborhood has their own cycle of night/day, depending of their needs or preference. </p><p></p><p>Nobles can have most of their belongings animated or awaken so they could live in an ''intelligent house'' without butlers or servants. </p><p></p><p>You could have necromantic libraries where the head of famous scholars or artists are kept to be interrogated by Speak with Death. </p><p></p><p>You could have families worship the famous magister from their line at personal familial shrine, instead of gods.</p><p></p><p>One thing I'd insist on is that there's no divine or arcane or primal magic to them, its only THE Magic, classification and class restriction are an invention and simplification from humans and the rest.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8773866, member: 6871653"] It is not just ''a large library'' its is pretty much a castle-town with its own particular culture, but if you are not well versed in its lore, it's not that important. You can only enter by giving a 10 000 gp book to the Keep, Thethoryl (the master of the place) is personally protected by 3 gods of magic, their politics are pretty much centered on the accumulation of knowledge and magic over any notion of good or evil. Divination and prophecies are what orient most of the decision taken for the city. The town is protected by OP abjuration spells acting has a magic shield similar to the old Mythals. The vaults are guarded by at least on undead (ghost dragon) but I think other ghostly non-evil creatures (undeads or illusions) are used also. And so on, so forth. These are all elements you could use to make your culture ''More magical''. The sewer of your towns could be filled with alchemical uthyughs or lost Nothic/Allip/Barbalang/Deathlock wraith, or living spells etc Dawn and Darkness spells could be used by the regents so that each town or even neighborhood has their own cycle of night/day, depending of their needs or preference. Nobles can have most of their belongings animated or awaken so they could live in an ''intelligent house'' without butlers or servants. You could have necromantic libraries where the head of famous scholars or artists are kept to be interrogated by Speak with Death. You could have families worship the famous magister from their line at personal familial shrine, instead of gods. One thing I'd insist on is that there's no divine or arcane or primal magic to them, its only THE Magic, classification and class restriction are an invention and simplification from humans and the rest. [/QUOTE]
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how would you recommend I make this feel like a more magical culture?
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