Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
how would you recommend I make this feel like a more magical culture?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Baron Opal II" data-source="post: 8774400" data-attributes="member: 6794067"><p>Mid to late 1700's. There were a number of inventions that made looms more efficient or allowed for more complex patterns all over the world. different spindles, staffs, looms, shuttles- they made steps easier, in particular making the thread. The two big jumps in production were utilizing waterwheels to run looms, and being able to program patterns in water-driven looms with punch cards of wood or horn. Which, incidentally, where the idea of using punch cards to program computers later came from.</p><p></p><p>One thing to look at is a timeline of invention. When I wanted to make an "advanced society" I looked at inventions and discoveries from the 18th and early 19th centuries. I didn't want things to look "modern", but things that obviated the major time drains of daily life seem miraculous when it's a 18" x 12" stone slab that's covered in runes which gets hot so you can cook on it.</p><p></p><p>I had this in one of my games- people came across a society that had a lot of free time. Many people spent this looking at the night sky and studying movements of the stars and planets. Some people had a nocturnal lifestyle, others more crepuscular. Since the people had strong lore in geomancy and telluric magic, everyone had these stones that let them cook and warm their homes without wood, oil, or coal.</p><p></p><p>That was all well and good. Our gaming sessions run over dinner, so we take an hour break to eat. One of my player's eye widened in horror when I pulled out an induction hot plate, about 18" x 12", plugged it in and used it to warm up the spaghetti sauce with it. Not an object from the 1800s, true, but I don't think I was making a conscious connection when I talked about the village.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8774400, member: 6794067"] Mid to late 1700's. There were a number of inventions that made looms more efficient or allowed for more complex patterns all over the world. different spindles, staffs, looms, shuttles- they made steps easier, in particular making the thread. The two big jumps in production were utilizing waterwheels to run looms, and being able to program patterns in water-driven looms with punch cards of wood or horn. Which, incidentally, where the idea of using punch cards to program computers later came from. One thing to look at is a timeline of invention. When I wanted to make an "advanced society" I looked at inventions and discoveries from the 18th and early 19th centuries. I didn't want things to look "modern", but things that obviated the major time drains of daily life seem miraculous when it's a 18" x 12" stone slab that's covered in runes which gets hot so you can cook on it. I had this in one of my games- people came across a society that had a lot of free time. Many people spent this looking at the night sky and studying movements of the stars and planets. Some people had a nocturnal lifestyle, others more crepuscular. Since the people had strong lore in geomancy and telluric magic, everyone had these stones that let them cook and warm their homes without wood, oil, or coal. That was all well and good. Our gaming sessions run over dinner, so we take an hour break to eat. One of my player's eye widened in horror when I pulled out an induction hot plate, about 18" x 12", plugged it in and used it to warm up the spaghetti sauce with it. Not an object from the 1800s, true, but I don't think I was making a conscious connection when I talked about the village. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
how would you recommend I make this feel like a more magical culture?
Top