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How would you redo 4e?
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<blockquote data-quote="Atomoctba" data-source="post: 8944707" data-attributes="member: 6996733"><p>I saw some people in this forum asking for 4e be released as a SRD to Creative Commons like 5e (and possibly 3.5e). Do not get me wrong, I liked 4e, but I think it was very combat oriented and did a bad service to other game pillars. And most powers were, quite frankly, more of the same. Even so, I think many of its flaws could be reworked, specially now we have many good ideas we could port from 5e backwards.</p><p></p><p>So, <strong>if you are not a 4e hater</strong>, how would you rework it? My personal takes would be:</p><p></p><ul> <li data-xf-list-type="ul">Bounded Accuracy. I would remove the +half level to everything and the +3 bonus to skill proficiency would be remade in a proficiency bonus linked to level (as 5e)</li> <li data-xf-list-type="ul">More like Essentials. Different classes, different power progressions. Not really needed the same AEDU thing to everyone. Fighters would get lots of ways to change Basic Attacks rather than different powers, for example.</li> <li data-xf-list-type="ul">Spell Lists. Even if we keep spells as powers, no need a power list to every caster class. Wizards and warlocks, for example, could both take "spells from the arcane power list". Perhaps same idea to martials, like A5e maneuver schools.</li> <li data-xf-list-type="ul">Exploration and Social Powers. New powers to cover exploration and social pillars. <strong>In addition</strong> to other powers your class gives, not take in place of them.</li> <li data-xf-list-type="ul">Subclasses earlier. Not wait to level 11 to take a subclass/paragon path/whatever. Like 5e, around 3rd level is a good start.</li> </ul><p></p><p>Of course, lots of mine suggestion would need rework lots of the game moving parts, specially to keep math working both in combat and outside it. But the above would be my initial blueprint. Now, curious to know how <strong>you</strong> would redo it.</p></blockquote><p></p>
[QUOTE="Atomoctba, post: 8944707, member: 6996733"] I saw some people in this forum asking for 4e be released as a SRD to Creative Commons like 5e (and possibly 3.5e). Do not get me wrong, I liked 4e, but I think it was very combat oriented and did a bad service to other game pillars. And most powers were, quite frankly, more of the same. Even so, I think many of its flaws could be reworked, specially now we have many good ideas we could port from 5e backwards. So, [B]if you are not a 4e hater[/B], how would you rework it? My personal takes would be: [LIST] [*]Bounded Accuracy. I would remove the +half level to everything and the +3 bonus to skill proficiency would be remade in a proficiency bonus linked to level (as 5e) [*]More like Essentials. Different classes, different power progressions. Not really needed the same AEDU thing to everyone. Fighters would get lots of ways to change Basic Attacks rather than different powers, for example. [*]Spell Lists. Even if we keep spells as powers, no need a power list to every caster class. Wizards and warlocks, for example, could both take "spells from the arcane power list". Perhaps same idea to martials, like A5e maneuver schools. [*]Exploration and Social Powers. New powers to cover exploration and social pillars. [B]In addition[/B] to other powers your class gives, not take in place of them. [*]Subclasses earlier. Not wait to level 11 to take a subclass/paragon path/whatever. Like 5e, around 3rd level is a good start. [/LIST] Of course, lots of mine suggestion would need rework lots of the game moving parts, specially to keep math working both in combat and outside it. But the above would be my initial blueprint. Now, curious to know how [B]you[/B] would redo it. [/QUOTE]
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