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How would you redo 4e?
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<blockquote data-quote="aco175" data-source="post: 8944731" data-attributes="member: 27385"><p>I could see keeping a lot of 5e, but go back to 4e for the powers and healing surges. I find D&D as a whole if more combat facing, so I do not have a big problem. Some of the levels had utility powers the PCs received and they could be options for exploration and roleplay. Skill challenges were ok when they worked, but I kept finding the fighter would try to use the same skill all the time. </p><p></p><p>I could see some of the casters getting more spells to have, but still limited to the number of castings per day or encounter. </p><p></p><p>Not sure there is a way to make OK PCs worth having. It seems like everyone needs to have a specialized character for one thing, like DPR or such. Make being OK in all the pillars worth something. This would need to change the types of encounters on the DM level. If your DM only sends combats at your group, they all build combat PCs.</p></blockquote><p></p>
[QUOTE="aco175, post: 8944731, member: 27385"] I could see keeping a lot of 5e, but go back to 4e for the powers and healing surges. I find D&D as a whole if more combat facing, so I do not have a big problem. Some of the levels had utility powers the PCs received and they could be options for exploration and roleplay. Skill challenges were ok when they worked, but I kept finding the fighter would try to use the same skill all the time. I could see some of the casters getting more spells to have, but still limited to the number of castings per day or encounter. Not sure there is a way to make OK PCs worth having. It seems like everyone needs to have a specialized character for one thing, like DPR or such. Make being OK in all the pillars worth something. This would need to change the types of encounters on the DM level. If your DM only sends combats at your group, they all build combat PCs. [/QUOTE]
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Community
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How would you redo 4e?
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