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How would you redo 4e?
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<blockquote data-quote="James Gasik" data-source="post: 8945967" data-attributes="member: 6877472"><p>Oh I just remembered something I said in another thread recently. More things that hinge on Bloodied, specifically powers that can only be used when Bloodied (or not). Like, for example, defensive interrupt/reactions that can only be used when Bloodied. </p><p></p><p>Like if something like 5e shield could only be used when you're low on hit points, I bet quite a few DM's would be less annoyed by it.</p><p></p><p>Also, also, ALSO! Interrupts and reactions. I don't know how many arguments I got into over this because "reactions resolve after their triggering event" and some jackanapes would make defensive powers that said things like "reaction: after being targeted by an attack, do something that would foil the attack". It was like being an MtG player in '92 all over again, where they made interrupts so they could counter things, and then realized "but hey, we could just get rid of interrupts and make counterspells instants!".</p><p></p><p>If you want something to properly foil an attack, format it in a way that isn't going to force you to produce six paragraphs of Cust Serv responses! There's no need to get cute with "reaction: when an enemy thinks about maybe attacking you" when you could just as easily say "interrupt: when attacked by an enemy"; they may functionally work the same, but one is just going to cause problems.</p><p></p><p>The most ridiculous case of this was a friend of mine who had a Drow and took a bunch of the Darkness upgrade feats. He could use darkness as a reaction to being targeted by an attack (with the idea this would impose the -5 penalty to the attack due to his darkness) but THEN also had "as a reaction when using darkness, move 30 feet". Every single time we sat down at a different DM's table in Living Forgotten Realms, we had the same argument about whether or not his feats let him avoid attacks from melee monsters.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8945967, member: 6877472"] Oh I just remembered something I said in another thread recently. More things that hinge on Bloodied, specifically powers that can only be used when Bloodied (or not). Like, for example, defensive interrupt/reactions that can only be used when Bloodied. Like if something like 5e shield could only be used when you're low on hit points, I bet quite a few DM's would be less annoyed by it. Also, also, ALSO! Interrupts and reactions. I don't know how many arguments I got into over this because "reactions resolve after their triggering event" and some jackanapes would make defensive powers that said things like "reaction: after being targeted by an attack, do something that would foil the attack". It was like being an MtG player in '92 all over again, where they made interrupts so they could counter things, and then realized "but hey, we could just get rid of interrupts and make counterspells instants!". If you want something to properly foil an attack, format it in a way that isn't going to force you to produce six paragraphs of Cust Serv responses! There's no need to get cute with "reaction: when an enemy thinks about maybe attacking you" when you could just as easily say "interrupt: when attacked by an enemy"; they may functionally work the same, but one is just going to cause problems. The most ridiculous case of this was a friend of mine who had a Drow and took a bunch of the Darkness upgrade feats. He could use darkness as a reaction to being targeted by an attack (with the idea this would impose the -5 penalty to the attack due to his darkness) but THEN also had "as a reaction when using darkness, move 30 feet". Every single time we sat down at a different DM's table in Living Forgotten Realms, we had the same argument about whether or not his feats let him avoid attacks from melee monsters. [/QUOTE]
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