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How would you redo 4e?
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<blockquote data-quote="Undrave" data-source="post: 8947526" data-attributes="member: 7015698"><p>That makes it so they don't compete with each other, that the Cleric doesn't have to gives up the fun utility spells because he has to keep some healing spells in reserve becaus the Barbarian is too reckless.</p><p></p><p></p><p>The PHB1 Cleric has a CHA build, the Paladin, Warlock and Warlord had CHA build. The Fey Warlock was very Bard-esque already.</p><p></p><p>...Like what? Spells that basically replace your skills?</p><p></p><p>There's nothing stoping you from using powers out of combat. The utility spells in combat tho? That's on purpose. That's a feature, not a bug. Don't people complain about Mordekainen's Magnificient Mansion being basically a bomb in battle? It was designed to curtail the power of magic as seen in 3e while still keeping it available.</p><p></p><p>4e had very clear and precise expected wealth per level. And Ritual Components were part of the mundane equipment table, with the expectation being that you could get those pretty much in any city.</p><p></p><p>The GP cost was designed so you can't just start pumping out rituals all willy nilly at the level you gain them, but make them trivial as your wealth increase (again, wealth per level tables). They were also designed so a Wizard doesn't automatically make skills useless. <em>Knock </em>can be used in place of Thievery to open a locked door, but it'll cost ya. </p><p></p><p>Ritual magic wasn't meant to be spammed as a get out of jail free card, they were meant for strategic applications, as a supplement to your mundane means. You also were meant to treat them as a team ressource and pool your money together for benefitial effect. More than one ritual could involve multiple people taking part in its casting or required haling surges or skill checks.</p><p></p><p>the DM can just fudge it. There's a formula for making monsters so you can just use it for the HP and defenses, make up abilities as you want. <em>shrug</em> Good NPCs feel less useful for a MM1 than a solid array of actually useful monsters.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8947526, member: 7015698"] That makes it so they don't compete with each other, that the Cleric doesn't have to gives up the fun utility spells because he has to keep some healing spells in reserve becaus the Barbarian is too reckless. The PHB1 Cleric has a CHA build, the Paladin, Warlock and Warlord had CHA build. The Fey Warlock was very Bard-esque already. ...Like what? Spells that basically replace your skills? There's nothing stoping you from using powers out of combat. The utility spells in combat tho? That's on purpose. That's a feature, not a bug. Don't people complain about Mordekainen's Magnificient Mansion being basically a bomb in battle? It was designed to curtail the power of magic as seen in 3e while still keeping it available. 4e had very clear and precise expected wealth per level. And Ritual Components were part of the mundane equipment table, with the expectation being that you could get those pretty much in any city. The GP cost was designed so you can't just start pumping out rituals all willy nilly at the level you gain them, but make them trivial as your wealth increase (again, wealth per level tables). They were also designed so a Wizard doesn't automatically make skills useless. [I]Knock [/I]can be used in place of Thievery to open a locked door, but it'll cost ya. Ritual magic wasn't meant to be spammed as a get out of jail free card, they were meant for strategic applications, as a supplement to your mundane means. You also were meant to treat them as a team ressource and pool your money together for benefitial effect. More than one ritual could involve multiple people taking part in its casting or required haling surges or skill checks. the DM can just fudge it. There's a formula for making monsters so you can just use it for the HP and defenses, make up abilities as you want. [I]shrug[/I] Good NPCs feel less useful for a MM1 than a solid array of actually useful monsters. [/QUOTE]
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