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How would you redo 4e?
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<blockquote data-quote="Voadam" data-source="post: 8948410" data-attributes="member: 2209"><p>4e did focus first on monster role (brute, lurker, soldier, skirmisher, artillery, etc.) and there was a lot of talk about reskinning things to use something with an appropriate mechanical role to fit in with your current narrative, but 4e also innovated on trying to give each humanoid monster race a standout defining mechanical combat feature that would pair up with the aesthetics of the race.</p><p></p><p>This was much stronger mechanical differentiation of monster races in 4e than in 3e, and 5e tried to carry some of that across (orcs having their extra charging movement, hobgoblins with their bonuses when attacking as a group, etc.)</p><p></p><p>A <a href="http://The caster suffers a curse of undeath: when they die, they will rise immediately as a Wight. The caster is immediately aware of such fate through a vision." target="_blank">3e hobgoblin</a> was basically a humanoid baseline with whatever class mostly defining it. Their most defining racial distinctions were +2 dex, +2 con, +4 move silent, and darkvision.</p><p></p><p>A 4e hobgoblin generally has Hobgoblin resistance and Phalanx soldier. The latter power gives them a +2 AC bonus when adjacent to an ally.</p><p></p><p>5e hobgoblins liked the 4e racial monster mechanics style and gave their hobgoblins:</p><p></p><p><strong><em>Martial advantage.</em></strong> Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8948410, member: 2209"] 4e did focus first on monster role (brute, lurker, soldier, skirmisher, artillery, etc.) and there was a lot of talk about reskinning things to use something with an appropriate mechanical role to fit in with your current narrative, but 4e also innovated on trying to give each humanoid monster race a standout defining mechanical combat feature that would pair up with the aesthetics of the race. This was much stronger mechanical differentiation of monster races in 4e than in 3e, and 5e tried to carry some of that across (orcs having their extra charging movement, hobgoblins with their bonuses when attacking as a group, etc.) A [URL='http://The caster suffers a curse of undeath: when they die, they will rise immediately as a Wight. The caster is immediately aware of such fate through a vision.']3e hobgoblin[/URL] was basically a humanoid baseline with whatever class mostly defining it. Their most defining racial distinctions were +2 dex, +2 con, +4 move silent, and darkvision. A 4e hobgoblin generally has Hobgoblin resistance and Phalanx soldier. The latter power gives them a +2 AC bonus when adjacent to an ally. 5e hobgoblins liked the 4e racial monster mechanics style and gave their hobgoblins: [B][I]Martial advantage.[/I][/B] Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated. [/QUOTE]
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How would you redo 4e?
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