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How would you redo 4e?
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<blockquote data-quote="Undrave" data-source="post: 8949455" data-attributes="member: 7015698"><p>I'm sorry but I still don't understand how 5e does it any better? Outside of Spellcasters who ask you to read a different book, most monsters I've encounter have like... one or two melee options, then an action that says 'Do the other melee attacks as a single action' and then maaaaybe 1 ability with a condition. Is it the addition of stuff you'll never use in combat? </p><p></p><p>Ooooh, look out, the Spellcaster knows Magic Mouth! Oooh.</p><p></p><p>The other three roles all have a distinct feature: Defenders have a way to Mark, Strikers have a source of additional damage, Leaders have a form of bonus action healing... but Controllers don't have a unifying feature. </p><p></p><p>Personally I'd give them all an twice per encounter reaction that triggers when an enemy makes a successful Saving Throw. The Wizard could go 'nuh huh' and make them reroll or even fail, the Invoker could get a leader-y bonus on a nearby ally, maybe the Druid could get a free At-Will? Something like that ya know?</p><p></p><p></p><p>'cause that's what you need. They also had ability score and usually a few Skill Proficiencies. What else do you need? Anything non-combat is easy to improvise. Giving an opponent spellcasting some rituals is pretty easy if they're important characters, otherwise it's just fluff you don't need because they're gonna die in one fight anyway.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8949455, member: 7015698"] I'm sorry but I still don't understand how 5e does it any better? Outside of Spellcasters who ask you to read a different book, most monsters I've encounter have like... one or two melee options, then an action that says 'Do the other melee attacks as a single action' and then maaaaybe 1 ability with a condition. Is it the addition of stuff you'll never use in combat? Ooooh, look out, the Spellcaster knows Magic Mouth! Oooh. The other three roles all have a distinct feature: Defenders have a way to Mark, Strikers have a source of additional damage, Leaders have a form of bonus action healing... but Controllers don't have a unifying feature. Personally I'd give them all an twice per encounter reaction that triggers when an enemy makes a successful Saving Throw. The Wizard could go 'nuh huh' and make them reroll or even fail, the Invoker could get a leader-y bonus on a nearby ally, maybe the Druid could get a free At-Will? Something like that ya know? 'cause that's what you need. They also had ability score and usually a few Skill Proficiencies. What else do you need? Anything non-combat is easy to improvise. Giving an opponent spellcasting some rituals is pretty easy if they're important characters, otherwise it's just fluff you don't need because they're gonna die in one fight anyway. [/QUOTE]
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How would you redo 4e?
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