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General Tabletop Discussion
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How would you redo 4e?
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<blockquote data-quote="Undrave" data-source="post: 8949542" data-attributes="member: 7015698"><p>Well, for one, I HATE having to check a different book to know what a Monster does, so I don't much care for PC style Spell Lists and I've never been bothered by NPCs having things a PC can't get.</p><p></p><p>Secondly, in the context of 4e, there's nothing stopping a DM from giving Rituals to NPCs, you can look at rituals and think 'Oh! I can make use of that in my game'. You can even give out Ritual Scrolls to random Goblins because you don't need Ritual Casting to use Scrolls. And the unused ones make great loot for players.</p><p></p><p>But putting the Rituals in the combat stat block is a waste of space and time because I'm not using rituals in combat</p><p></p><p></p><p>It's a game book, not an ecology manual. You can say you don't like the lore that's there but it'd be a lie to say there's no lore to the monsters.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8949542, member: 7015698"] Well, for one, I HATE having to check a different book to know what a Monster does, so I don't much care for PC style Spell Lists and I've never been bothered by NPCs having things a PC can't get. Secondly, in the context of 4e, there's nothing stopping a DM from giving Rituals to NPCs, you can look at rituals and think 'Oh! I can make use of that in my game'. You can even give out Ritual Scrolls to random Goblins because you don't need Ritual Casting to use Scrolls. And the unused ones make great loot for players. But putting the Rituals in the combat stat block is a waste of space and time because I'm not using rituals in combat It's a game book, not an ecology manual. You can say you don't like the lore that's there but it'd be a lie to say there's no lore to the monsters. [/QUOTE]
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How would you redo 4e?
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