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How would you redo 4e?
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<blockquote data-quote="Voadam" data-source="post: 8949674" data-attributes="member: 2209"><p>4e was skimpy on its textual descriptions in its MM1 and there was criticism of it on that basis, but I think you are forgetting other editions that were lacking in descriptions too. 3e was a big step down from 2e monster books, the MM1 was particularly short on description. You said earlier you started with 2e, which was particularly rich in descriptive lore with monster entries from its first Monstrous compendium book on, so you might not be familiar with the dearth of descriptions in the 1e MM or the basic set monster descriptions.</p><p></p><p>Taking the carrion crawler:</p><p></p><p>B/X:</p><p>This scavenger is worm-shaped, 9' long and 3' high with many</p><p>legs. It can move equally well on a floor, wall, or ceiling like a</p><p>spider. Its mouth is surrounded by 8 tentacles, each 2' long, which</p><p>can paralyze on a successful hit unless a saving throw vs. Paralysis</p><p>is made. Once paralyzed, a victim will be eaten (unless the carrion</p><p>crawler is being attacked). The paralysis can be removed by a cure</p><p>light wounds spell, but any spell so used will have no other effect.</p><p>Without a spell, the paralysis will wear off in 2-8 turns.</p><p></p><p>1e:</p><p>Carrion crawlers strongly resemble a cross between a giant green cutworm and</p><p>a huge cephalopod. They are usually found only in subterranean areas. The</p><p>carrion crawler is, as its name implies, a scavenger, but this does not preclude</p><p>aggressive attacks upon living creatures, for that insures a constant supply of</p><p>corpses upon which to feed or for deposit of eggs. The head of the monster is</p><p>well protected, but its body is only armor class 7. A carrion crawler moves</p><p>quite rapidly on its multiple legs despite its bulk, and a wall or ceiling is as</p><p>easily traveled as a floor, for each of the beast’s feet are equipped with sharp</p><p>claws which hold it fast. The head is equipped with 8 tentacles which flail at</p><p>prey; each 2’ long tentacle exudes a gummy secretion which when fresh, will</p><p>paralyze opponents (save versus paralyzation or it takes effect). As there are so</p><p>many tentacles with which to hit, and thus multiple chances of being paralyzed,</p><p>these monsters are greatly feared.</p><p></p><p>2e Monstrous Compendium 1:</p><p>The carrion crawler is a scavenger of subterranean areas, feeding</p><p>primarily upon carrion. When such food becomes scarce, however,</p><p>it will attack and kill living creatures.</p><p>The crawler looks like a cross between a giant green cutworm</p><p>and a cephalopod. Like so many other hybrid monsters, the carrion</p><p>crawler may well be the result of genetic experimentation by</p><p>a mad, evil wizard.</p><p>The monster's head, which is covered with a tough hide that</p><p>gives it Armor Class 3, sprouts eight slender, writhing tentacles.</p><p>The body of the carrion crawler is not well protected and has an</p><p>armor class of only 7. The monster is accompanied by a rank,</p><p>fetid odor which often gives warning of its approach.</p><p>Combat: The carrion crawler can move along walls, ceilings</p><p>and passages very quickly, using its many clawed feet for traction.</p><p>When attacking, the monster lashes out with its 2' long tentacles,</p><p>each of which produces a sticky secretion that can paralyze</p><p>its victims for 2-12 turns. A save versus paralyzation is allowed to</p><p>escape these effects. They kill paralyzed creatures with their bite</p><p>which inflicts 1-2 points of damage. The monster will always attack</p><p>with all of its tentacles.</p><p>Carrion crawlers are non-intelligent, and will continue to attack</p><p>as long as any of their opponents are unparalyzed. Groups of</p><p>crawlers attacking together will not fight in unison, but will each</p><p>concentrate on paralyzing as many victims as they can. When</p><p>seeking out prey, they rely primarily on their keen senses of sight</p><p>and smell. Clever travelers have been known to fool an approaching</p><p>carrion crawler with a sight and smell illusion, thus</p><p>gaining time to make good their escape.</p><p>Habitat Society: Carrion crawlers are much-feared denizens of</p><p>the underground world. They live in lairs, venturing out in search</p><p>of carrion or food every few days. Some underground inhabitants</p><p>such as goblins and trolls will make use of carrion crawlers</p><p>by leaving the bodies of dead foes out in designated areas. This</p><p>keeps the creatures at a good distance from their own homes and</p><p>encourages them to "patrol" certain areas. Some ores have been</p><p>known to chain live prisoners near the lairs of these fearsome</p><p>monsters.</p><p>Carrion crawlers will sometimes live with a mate or in a small</p><p>group numbering no more than 6. This does not mean that they</p><p>cooperate in hunting, but merely share the same space and compete</p><p>fiercely for the same food. If 2 crawlers have made a kill or</p><p>discovered carrion, they will often fight over the food, sometimes</p><p>killing one another in the process.</p><p>The carrion crawler mates once a year. Several days after mating,</p><p>the female will go off in search of a large kill. When she has</p><p>found or killed an adequate food supply, she lays about 100 eggs</p><p>among the carrion. The grubs hatch one week later and begin</p><p>feeding.</p><p>Maternal care ceases once the eggs have been laid and it is not</p><p>uncommon for eggs to later be eaten by the female who laid them.</p><p>Females die a few weeks after laying their eggs, exhausted by the</p><p>effort. Males live only a short time longer, having mated with as</p><p>many females as possible. Grubs have been known to consume</p><p>one another in feeding frenzies, and are a favorite food of adult</p><p>carrion crawlers. Few of the grubs reach maturity, but those who</p><p>do have eaten voraciously and will achieve their full size in a single</p><p>year. When they reach maturity, the mating cycle begins</p><p>again.</p><p>These monsters exist on the most basic instinctual level, having</p><p>no more intelligence than earthworms or most insects. The carrion</p><p>crawler is driven by two urges: food and reproduction. It has</p><p>absolutely no interest in the collection of treasure.</p><p>Ecology: The carrion crawler provides the same useful, if disagreeable,</p><p>function that jackals, vultures, and crows perform.</p><p>Like so many other predators carrion crawlers instinctively prey</p><p>on the weak, sick, and foolish. In the long run, this has a beneficial</p><p>effect on the prey, strengthening its gene pool. The carrion</p><p>crawler also works wonders in over crowded caverns, quickly</p><p>eliminating population problems among the weaker monsters.</p><p>Thus, the life cycle of the crawler is inextricably linked to those of</p><p>its prey—when the prey flourishes so does the crawler.</p><p></p><p>3.0</p><p>[Put out the 3.0 PDFs WotC!]</p><p>Mostly similar to the expanded 3.5 description but no intro paragraph description.</p><p></p><p>3.5:</p><p>The stink of rotten meat surrounds this multilegged creature with a</p><p>segmented, 10-foot-long body. Eight writhing tentacles protrude from</p><p>its head, growing directly from below its clacking mandibles and toothfilled</p><p>maw.</p><p>Carrion crawlers are aggressive subterranean scavengers, greatly</p><p>feared for their paralyzing attacks. They scour their underground</p><p>territory for dead and decaying flesh but won’t hesitate to attack</p><p>and kill living creatures.</p><p>Each of a carrion crawler’s tentacles is about 2 feet long and</p><p>secretes a sticky, paralyzing substance. Like so many hybrid monsters,</p><p>the carrion crawler may well be the result of arcane experimentation.</p><p>A carrion crawler weighs about 500 pounds.</p><p>Carrion crawlers use their senses of sight and smell to detect carcasses</p><p>and potential prey. When attacking, a crawler lashes out</p><p>with its tentacles and tries to paralyze its victim. The tentacles</p><p>deal no other damage. The creature then kills the paralyzed</p><p>victim with its bite and devours the flesh. Multiple crawlers do</p><p>not fight in concert, but each paralyzes as many opponents</p><p>as possible. The unintelligent creature</p><p>continues to attack as long as it</p><p>faces any moving opponents.</p><p></p><p>4e:</p><p>CARRION CRAWLERS FEED ON CORPSES but don’t always limit</p><p>their diet to the dead. They are aggressive scavengers feared</p><p>for their paralyzing tentacles.</p><p>Carrion Crawler Tactics</p><p>Carrion crawlers (regardless of size) guard their food and</p><p>eagerly attack trespassers. The crawlers have no tactical sense</p><p>but instinctively focus on one or two opponents at a time, relying</p><p>solely on the efficacy of their poisonous tentacles. Carrion</p><p>crawlers generally make bite attacks only against stunned</p><p>targets.</p><p>Carrion Crawler Lore</p><p>A character knows the following information with a successful</p><p>Dungeoneering check.</p><p>DC 15: Carrion crawlers might be the result of some mad</p><p>wizard’s experiment. They feed on carrion (hence the name)</p><p>but aggressively attack whatever wanders into their feeding</p><p>grounds.</p><p>DC 25: Carrion crawlers lay their eggs in corpses or</p><p>mounds of offal. When the eggs hatch, hundreds of baby</p><p>crawlers burst forth and begin gorging on one another.</p><p>Thankfully, their poison is too weak at that age to harm</p><p>anyone, and only a handful of them survive to adulthood.</p><p>Encounter Groups</p><p>Humanoid creatures and aberrant creatures sometimes</p><p>use carrion crawlers to dispose of waste. Some even</p><p>manage to train the crawlers as mounts or guard</p><p>beasts.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8949674, member: 2209"] 4e was skimpy on its textual descriptions in its MM1 and there was criticism of it on that basis, but I think you are forgetting other editions that were lacking in descriptions too. 3e was a big step down from 2e monster books, the MM1 was particularly short on description. You said earlier you started with 2e, which was particularly rich in descriptive lore with monster entries from its first Monstrous compendium book on, so you might not be familiar with the dearth of descriptions in the 1e MM or the basic set monster descriptions. Taking the carrion crawler: B/X: This scavenger is worm-shaped, 9' long and 3' high with many legs. It can move equally well on a floor, wall, or ceiling like a spider. Its mouth is surrounded by 8 tentacles, each 2' long, which can paralyze on a successful hit unless a saving throw vs. Paralysis is made. Once paralyzed, a victim will be eaten (unless the carrion crawler is being attacked). The paralysis can be removed by a cure light wounds spell, but any spell so used will have no other effect. Without a spell, the paralysis will wear off in 2-8 turns. 1e: Carrion crawlers strongly resemble a cross between a giant green cutworm and a huge cephalopod. They are usually found only in subterranean areas. The carrion crawler is, as its name implies, a scavenger, but this does not preclude aggressive attacks upon living creatures, for that insures a constant supply of corpses upon which to feed or for deposit of eggs. The head of the monster is well protected, but its body is only armor class 7. A carrion crawler moves quite rapidly on its multiple legs despite its bulk, and a wall or ceiling is as easily traveled as a floor, for each of the beast’s feet are equipped with sharp claws which hold it fast. The head is equipped with 8 tentacles which flail at prey; each 2’ long tentacle exudes a gummy secretion which when fresh, will paralyze opponents (save versus paralyzation or it takes effect). As there are so many tentacles with which to hit, and thus multiple chances of being paralyzed, these monsters are greatly feared. 2e Monstrous Compendium 1: The carrion crawler is a scavenger of subterranean areas, feeding primarily upon carrion. When such food becomes scarce, however, it will attack and kill living creatures. The crawler looks like a cross between a giant green cutworm and a cephalopod. Like so many other hybrid monsters, the carrion crawler may well be the result of genetic experimentation by a mad, evil wizard. The monster's head, which is covered with a tough hide that gives it Armor Class 3, sprouts eight slender, writhing tentacles. The body of the carrion crawler is not well protected and has an armor class of only 7. The monster is accompanied by a rank, fetid odor which often gives warning of its approach. Combat: The carrion crawler can move along walls, ceilings and passages very quickly, using its many clawed feet for traction. When attacking, the monster lashes out with its 2' long tentacles, each of which produces a sticky secretion that can paralyze its victims for 2-12 turns. A save versus paralyzation is allowed to escape these effects. They kill paralyzed creatures with their bite which inflicts 1-2 points of damage. The monster will always attack with all of its tentacles. Carrion crawlers are non-intelligent, and will continue to attack as long as any of their opponents are unparalyzed. Groups of crawlers attacking together will not fight in unison, but will each concentrate on paralyzing as many victims as they can. When seeking out prey, they rely primarily on their keen senses of sight and smell. Clever travelers have been known to fool an approaching carrion crawler with a sight and smell illusion, thus gaining time to make good their escape. Habitat Society: Carrion crawlers are much-feared denizens of the underground world. They live in lairs, venturing out in search of carrion or food every few days. Some underground inhabitants such as goblins and trolls will make use of carrion crawlers by leaving the bodies of dead foes out in designated areas. This keeps the creatures at a good distance from their own homes and encourages them to "patrol" certain areas. Some ores have been known to chain live prisoners near the lairs of these fearsome monsters. Carrion crawlers will sometimes live with a mate or in a small group numbering no more than 6. This does not mean that they cooperate in hunting, but merely share the same space and compete fiercely for the same food. If 2 crawlers have made a kill or discovered carrion, they will often fight over the food, sometimes killing one another in the process. The carrion crawler mates once a year. Several days after mating, the female will go off in search of a large kill. When she has found or killed an adequate food supply, she lays about 100 eggs among the carrion. The grubs hatch one week later and begin feeding. Maternal care ceases once the eggs have been laid and it is not uncommon for eggs to later be eaten by the female who laid them. Females die a few weeks after laying their eggs, exhausted by the effort. Males live only a short time longer, having mated with as many females as possible. Grubs have been known to consume one another in feeding frenzies, and are a favorite food of adult carrion crawlers. Few of the grubs reach maturity, but those who do have eaten voraciously and will achieve their full size in a single year. When they reach maturity, the mating cycle begins again. These monsters exist on the most basic instinctual level, having no more intelligence than earthworms or most insects. The carrion crawler is driven by two urges: food and reproduction. It has absolutely no interest in the collection of treasure. Ecology: The carrion crawler provides the same useful, if disagreeable, function that jackals, vultures, and crows perform. Like so many other predators carrion crawlers instinctively prey on the weak, sick, and foolish. In the long run, this has a beneficial effect on the prey, strengthening its gene pool. The carrion crawler also works wonders in over crowded caverns, quickly eliminating population problems among the weaker monsters. Thus, the life cycle of the crawler is inextricably linked to those of its prey—when the prey flourishes so does the crawler. 3.0 [Put out the 3.0 PDFs WotC!] Mostly similar to the expanded 3.5 description but no intro paragraph description. 3.5: The stink of rotten meat surrounds this multilegged creature with a segmented, 10-foot-long body. Eight writhing tentacles protrude from its head, growing directly from below its clacking mandibles and toothfilled maw. Carrion crawlers are aggressive subterranean scavengers, greatly feared for their paralyzing attacks. They scour their underground territory for dead and decaying flesh but won’t hesitate to attack and kill living creatures. Each of a carrion crawler’s tentacles is about 2 feet long and secretes a sticky, paralyzing substance. Like so many hybrid monsters, the carrion crawler may well be the result of arcane experimentation. A carrion crawler weighs about 500 pounds. Carrion crawlers use their senses of sight and smell to detect carcasses and potential prey. When attacking, a crawler lashes out with its tentacles and tries to paralyze its victim. The tentacles deal no other damage. The creature then kills the paralyzed victim with its bite and devours the flesh. Multiple crawlers do not fight in concert, but each paralyzes as many opponents as possible. The unintelligent creature continues to attack as long as it faces any moving opponents. 4e: CARRION CRAWLERS FEED ON CORPSES but don’t always limit their diet to the dead. They are aggressive scavengers feared for their paralyzing tentacles. Carrion Crawler Tactics Carrion crawlers (regardless of size) guard their food and eagerly attack trespassers. The crawlers have no tactical sense but instinctively focus on one or two opponents at a time, relying solely on the efficacy of their poisonous tentacles. Carrion crawlers generally make bite attacks only against stunned targets. Carrion Crawler Lore A character knows the following information with a successful Dungeoneering check. DC 15: Carrion crawlers might be the result of some mad wizard’s experiment. They feed on carrion (hence the name) but aggressively attack whatever wanders into their feeding grounds. DC 25: Carrion crawlers lay their eggs in corpses or mounds of offal. When the eggs hatch, hundreds of baby crawlers burst forth and begin gorging on one another. Thankfully, their poison is too weak at that age to harm anyone, and only a handful of them survive to adulthood. Encounter Groups Humanoid creatures and aberrant creatures sometimes use carrion crawlers to dispose of waste. Some even manage to train the crawlers as mounts or guard beasts. [/QUOTE]
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