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*Dungeons & Dragons
How would you redo 4e?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8949729" data-attributes="member: 82106"><p>No! There is insufficient explanation of how to really make good combats, maybe, though if you actually closely follow the instructions in DMG1 and also include some of the DMG2 stuff this will not happen (well, MM3 and up monsters are a bit helpful too). </p><p></p><p>Still, what is not fully explicated in 4e's presentation is it is a game of GONZO ACTION MOVIE COMBAT, not boring 1e "4 orcs in a room" combat. Arctanus, 4th Warden of the Storm Circle doesn't stand around in rooms hacking on orcs. He's sliding down the log flume into the sawmill, landing on a log balancing on the saw table, kicking it into the face of the Great Vule Pack Leader, and then shielding the girl chained to the log from the ensuing breath weapon attack with his stupidly incredibly indestructible body (because he's a Warden and they are just about unkillable). That's combat in my games! </p><p></p><p>But 4e combat is still REALLY good, and not at all boring, if you are simply presenting a deep tactical puzzle. It is REALLY good at doing that too! Like 100x better at it than 5e is. This is just 4e's thing, and you have to roll with it. I also find that more character-focused-play also means more exciting combats, because they generally stop being about straight up kill-or-be-killed fights. You are there for a reason, accomplish your thing. I mean, fights to the death are fine, sometimes, they can be fun, but too much of any one thing gets stale quickly.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8949729, member: 82106"] No! There is insufficient explanation of how to really make good combats, maybe, though if you actually closely follow the instructions in DMG1 and also include some of the DMG2 stuff this will not happen (well, MM3 and up monsters are a bit helpful too). Still, what is not fully explicated in 4e's presentation is it is a game of GONZO ACTION MOVIE COMBAT, not boring 1e "4 orcs in a room" combat. Arctanus, 4th Warden of the Storm Circle doesn't stand around in rooms hacking on orcs. He's sliding down the log flume into the sawmill, landing on a log balancing on the saw table, kicking it into the face of the Great Vule Pack Leader, and then shielding the girl chained to the log from the ensuing breath weapon attack with his stupidly incredibly indestructible body (because he's a Warden and they are just about unkillable). That's combat in my games! But 4e combat is still REALLY good, and not at all boring, if you are simply presenting a deep tactical puzzle. It is REALLY good at doing that too! Like 100x better at it than 5e is. This is just 4e's thing, and you have to roll with it. I also find that more character-focused-play also means more exciting combats, because they generally stop being about straight up kill-or-be-killed fights. You are there for a reason, accomplish your thing. I mean, fights to the death are fine, sometimes, they can be fun, but too much of any one thing gets stale quickly. [/QUOTE]
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