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General Tabletop Discussion
*Dungeons & Dragons
How would you redo 4e?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8949752" data-attributes="member: 82106"><p>I keep hearing this, but you could do a ton of stuff with powers outside of combat. I mean, FIRST of all the DMG has a whole section on objects and their defenses and hit points. So right there is a cut and dried rule on "can I hit this door with Magic Missile until it caves in?" and the answer is right there in the DMG!!!! Admittedly, that's a limited set of non-combat situations, but powers DO have fairly known "what does this look like." EVERY power has flavor text, and often the actual rules text, or in some cases other text, tells you more about that. Every power that is included in Essentials (a lot of them) has ANOTHER flavor text outside the power block itself. So there is plenty of flavor text to go around. </p><p></p><p>When using a power outside of combat, you simply look at how it works and what the effect looks like, as well as its mechanics. It is usually pretty obvious what a power can do. I mean, again, some are going to be practically useless, but far from all of them. Easily more than half of all powers are conceivably usable in many situations, and some entire classes of powers, like summons, forms, stances, etc. are VERY OBVIOUSLY useful and significant out of combat. I turn into a raven, any questions??? </p><p></p><p>Its just weird to me that people have such rigid mindsets when it comes to things like that. Its an RPG, its OPEN ENDED RULES, the fiction matters! Just do it. If the wizard wants to burn down the barn with a fireball, or the Warden wants to hide in the icy winter forest, its pretty obvious what power is going to do that and how to use it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8949752, member: 82106"] I keep hearing this, but you could do a ton of stuff with powers outside of combat. I mean, FIRST of all the DMG has a whole section on objects and their defenses and hit points. So right there is a cut and dried rule on "can I hit this door with Magic Missile until it caves in?" and the answer is right there in the DMG!!!! Admittedly, that's a limited set of non-combat situations, but powers DO have fairly known "what does this look like." EVERY power has flavor text, and often the actual rules text, or in some cases other text, tells you more about that. Every power that is included in Essentials (a lot of them) has ANOTHER flavor text outside the power block itself. So there is plenty of flavor text to go around. When using a power outside of combat, you simply look at how it works and what the effect looks like, as well as its mechanics. It is usually pretty obvious what a power can do. I mean, again, some are going to be practically useless, but far from all of them. Easily more than half of all powers are conceivably usable in many situations, and some entire classes of powers, like summons, forms, stances, etc. are VERY OBVIOUSLY useful and significant out of combat. I turn into a raven, any questions??? Its just weird to me that people have such rigid mindsets when it comes to things like that. Its an RPG, its OPEN ENDED RULES, the fiction matters! Just do it. If the wizard wants to burn down the barn with a fireball, or the Warden wants to hide in the icy winter forest, its pretty obvious what power is going to do that and how to use it. [/QUOTE]
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How would you redo 4e?
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