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How would you redo 4e?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8949961" data-attributes="member: 82106"><p>Actually, bounded accuracy in the form of basically removing the half-level bonus creates a DRASTIC need to change tons of other stuff! </p><p></p><p>At this point you need to construct a similar power curve using the other available tools, which are going to be hit points, and damage. Given that messing with damage output is basically full up rewrite territory, the only other knob you have is hit points! In effect, the large high level solo hit point totals of 4e are going to get REALLY LARGE before a capstone dragon is suitably nasty again. </p><p></p><p>Yes, you can simply recreate 4e as a different game where characters barely progress in terms of what they can fight, and thus where the world shattering epic beings are just a problem of how to get 400 bow-armed peasants on target, if that's what you want. I wouldn't call that 4e personally. Not even close.</p><p></p><p>No, I am fully in agreement with [USER=5142]@Aldarc[/USER] and others, BA is not a thing that should be attempted for 4e! Honestly, the system's engine, as presented, works QUITE well! I don't know why people have such an insistence of tinkering. And in a historical sense, a 1/2 level bonus is mild. TSR D&D has effectively +1/level directly added to your attacks! Its hidden in the form of a table, but fighter table/THAC0 increase at that rate, and clerics are at 2/3 levels. Thieves get a 1/2 levels increase, and they suck in combat. Its not like 4e did anything very radical there.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8949961, member: 82106"] Actually, bounded accuracy in the form of basically removing the half-level bonus creates a DRASTIC need to change tons of other stuff! At this point you need to construct a similar power curve using the other available tools, which are going to be hit points, and damage. Given that messing with damage output is basically full up rewrite territory, the only other knob you have is hit points! In effect, the large high level solo hit point totals of 4e are going to get REALLY LARGE before a capstone dragon is suitably nasty again. Yes, you can simply recreate 4e as a different game where characters barely progress in terms of what they can fight, and thus where the world shattering epic beings are just a problem of how to get 400 bow-armed peasants on target, if that's what you want. I wouldn't call that 4e personally. Not even close. No, I am fully in agreement with [USER=5142]@Aldarc[/USER] and others, BA is not a thing that should be attempted for 4e! Honestly, the system's engine, as presented, works QUITE well! I don't know why people have such an insistence of tinkering. And in a historical sense, a 1/2 level bonus is mild. TSR D&D has effectively +1/level directly added to your attacks! Its hidden in the form of a table, but fighter table/THAC0 increase at that rate, and clerics are at 2/3 levels. Thieves get a 1/2 levels increase, and they suck in combat. Its not like 4e did anything very radical there. [/QUOTE]
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How would you redo 4e?
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