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How would you redo 4e?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8950135" data-attributes="member: 82106"><p>I agree, but I think where people actually got bollixed up was that they were absolutely used to the master problem remover/blaster that was the trad wizard. WotC comes along and tries to make a controller wizard, but they had trouble because they couldn't bear to totally reimagine it. So, you have this guy that sorta blasts things, but with the idea of moving/slowing them, or maybe making them go around the bad thing, etc. That WORKS, but it LOOKS LIKE A BLASTER in a fiction sense, and it was easy to sit down with 4e and just think, OK, fireball, that's my offense, Sleep for being more quiet, and pick the Staff, and basically try to build blasty the wizard. It FAILS UTTERLY. I mean, I've seen some real hard fail 4e wizards that just sat their trying to do their mediocre damage and not getting why they had little impact. </p><p></p><p>OTOH if you built a hard control orbizard, until they nerfed it, the game cried uncle and rolled over on its back! I mean, you could negate that by not giving the player every item they wanted, but otherwise it was a pretty gnarly build! </p><p></p><p>And the wizard was all spells, its class features are really weak and frankly almost don't matter (except the orb one, always take that). So, that created the problem of a class without a supporting role feature. Other controllers don't suffer from that, but it can create wizard problems (like Hybrid wizard is always kinda nasty, saved mostly by the fact that Hybrid Shielding Sword Mage is downright broken).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8950135, member: 82106"] I agree, but I think where people actually got bollixed up was that they were absolutely used to the master problem remover/blaster that was the trad wizard. WotC comes along and tries to make a controller wizard, but they had trouble because they couldn't bear to totally reimagine it. So, you have this guy that sorta blasts things, but with the idea of moving/slowing them, or maybe making them go around the bad thing, etc. That WORKS, but it LOOKS LIKE A BLASTER in a fiction sense, and it was easy to sit down with 4e and just think, OK, fireball, that's my offense, Sleep for being more quiet, and pick the Staff, and basically try to build blasty the wizard. It FAILS UTTERLY. I mean, I've seen some real hard fail 4e wizards that just sat their trying to do their mediocre damage and not getting why they had little impact. OTOH if you built a hard control orbizard, until they nerfed it, the game cried uncle and rolled over on its back! I mean, you could negate that by not giving the player every item they wanted, but otherwise it was a pretty gnarly build! And the wizard was all spells, its class features are really weak and frankly almost don't matter (except the orb one, always take that). So, that created the problem of a class without a supporting role feature. Other controllers don't suffer from that, but it can create wizard problems (like Hybrid wizard is always kinda nasty, saved mostly by the fact that Hybrid Shielding Sword Mage is downright broken). [/QUOTE]
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How would you redo 4e?
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