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How would you redo 4e?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8950298" data-attributes="member: 82106"><p>Its kind of weird that people say this, as the 'rules' for SCs are actually incredibly simple and can be stated in 3 or 4 short paragraphs, and one table. BitD uses 'clocks', which are just countdowns (why called a clock I do not know, its just a progress track). All an SC is are 2 of these, one with 3 ticks, and one with 4,6,8,10, or 12 depending on complexity. Then there is a tally of 'advantages', and 'hard checks', which the GM can utilize to match up with the fiction during play. There are a couple posts here about different obstacles having their own clocks, I just pointed out that all this is is 'scene change' within the SC after a certain amount of success or failure. Anyway, its fine to consider things in terms of clocks, I just don't see it as really radically different from the existing SC mechanics.</p><p></p><p>BitD does have the concept of a 'tug of war clock' which is just a progress track that can move to either end, producing a victory or failure when it gets there. This is not a technique that was used in SCs. You could do it, though honestly what I found was that its better to just keep it simple and keep the game moving.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8950298, member: 82106"] Its kind of weird that people say this, as the 'rules' for SCs are actually incredibly simple and can be stated in 3 or 4 short paragraphs, and one table. BitD uses 'clocks', which are just countdowns (why called a clock I do not know, its just a progress track). All an SC is are 2 of these, one with 3 ticks, and one with 4,6,8,10, or 12 depending on complexity. Then there is a tally of 'advantages', and 'hard checks', which the GM can utilize to match up with the fiction during play. There are a couple posts here about different obstacles having their own clocks, I just pointed out that all this is is 'scene change' within the SC after a certain amount of success or failure. Anyway, its fine to consider things in terms of clocks, I just don't see it as really radically different from the existing SC mechanics. BitD does have the concept of a 'tug of war clock' which is just a progress track that can move to either end, producing a victory or failure when it gets there. This is not a technique that was used in SCs. You could do it, though honestly what I found was that its better to just keep it simple and keep the game moving. [/QUOTE]
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