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How would you redo 4e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8951374" data-attributes="member: 6790260"><p>I have long said (as in, from basically the moment it was introduced to the D&D Next playtest) that Ad/Dis was a great idea on paper but a terrible one in practice, because WotC would horribly abuse it and thus be lrft with a weaker, more impoverished design space.</p><p></p><p>As you say, the problem is that Advantage is <em>too powerful</em> as it is; it is powerful enough that it should be an upgrade, or at least more like a weapon of last resort, especially since it doesn't stack and (originally) wasn't intended to have any stronger form. </p><p></p><p>But it isn't <em>treated</em> like that, is it? It is treated like the weapon of <em>first</em> resort. By the time you get to the late end of levels most games reach (upper single digits), it's quite possible to get Advantage on a <em>lot</em> of checks; by the early teens, it should be nearly everywhere. Yet it's <em>also</em> supposed to serve as the only real reward for cool stunt ideas or favorable circumstances <em>and</em> the mechanical hook on which multiple classes can depend <em>AND</em> completely non-stacking and (originally) non-improving, with no recognition for heightened benefit or extra special circumstances?</p><p></p><p>And then they went and broke even the main benefit of it being the last step in the line by having things like Elven Accuracy, where the player gets "super" advantage some of the time. So it isn't even the one-stop shop in absolute form, yet it remains the all-and-only of the buff world for <em>most</em> characters. It is <em>incredibly</em> frustrating; instead of having our cake and eating it too, we have sold our cake and then used the proceeds to get a chance to merely <em>look</em> at a cake we can't even eat!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8951374, member: 6790260"] I have long said (as in, from basically the moment it was introduced to the D&D Next playtest) that Ad/Dis was a great idea on paper but a terrible one in practice, because WotC would horribly abuse it and thus be lrft with a weaker, more impoverished design space. As you say, the problem is that Advantage is [I]too powerful[/I] as it is; it is powerful enough that it should be an upgrade, or at least more like a weapon of last resort, especially since it doesn't stack and (originally) wasn't intended to have any stronger form. But it isn't [I]treated[/I] like that, is it? It is treated like the weapon of [I]first[/I] resort. By the time you get to the late end of levels most games reach (upper single digits), it's quite possible to get Advantage on a [I]lot[/I] of checks; by the early teens, it should be nearly everywhere. Yet it's [I]also[/I] supposed to serve as the only real reward for cool stunt ideas or favorable circumstances [I]and[/I] the mechanical hook on which multiple classes can depend [I]AND[/I] completely non-stacking and (originally) non-improving, with no recognition for heightened benefit or extra special circumstances? And then they went and broke even the main benefit of it being the last step in the line by having things like Elven Accuracy, where the player gets "super" advantage some of the time. So it isn't even the one-stop shop in absolute form, yet it remains the all-and-only of the buff world for [I]most[/I] characters. It is [I]incredibly[/I] frustrating; instead of having our cake and eating it too, we have sold our cake and then used the proceeds to get a chance to merely [I]look[/I] at a cake we can't even eat! [/QUOTE]
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