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How would you redo 4e?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8951543" data-attributes="member: 82106"><p>As I've said, in Heroes of Myth and Legend there are exactly 4 modifiers, Ability (which rarely changes, and each skill/implement/weapon is tied to one), Level (obviously doesn't change THAT often), Proficiency (+5), and 'Permanent Bonus', which covers all other sorts of "I have something that always gives me this bonus (which may be situational itself)." The first 3 have single possible sources, so there's no stacking possible. Permanent Bonus simply doesn't ever stack, by rule. You get all 4 of these, and that is it, nothing else, ever. This makes play FAST, you don't have to do any calculations unless whatever you are rolling isn't something you added the bonuses for before (or you have a bonus that has a condition on it so maybe it doesn't always apply). Everything else is Advantage/Disadvantage. Honestly, IME HoML plays MUCH faster, and you will not miss what you imagine you are losing from this. In any case powers can always describe special situations where they might work better or worse, or those kinds of rules can be tied to keywords in most cases.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8951543, member: 82106"] As I've said, in Heroes of Myth and Legend there are exactly 4 modifiers, Ability (which rarely changes, and each skill/implement/weapon is tied to one), Level (obviously doesn't change THAT often), Proficiency (+5), and 'Permanent Bonus', which covers all other sorts of "I have something that always gives me this bonus (which may be situational itself)." The first 3 have single possible sources, so there's no stacking possible. Permanent Bonus simply doesn't ever stack, by rule. You get all 4 of these, and that is it, nothing else, ever. This makes play FAST, you don't have to do any calculations unless whatever you are rolling isn't something you added the bonuses for before (or you have a bonus that has a condition on it so maybe it doesn't always apply). Everything else is Advantage/Disadvantage. Honestly, IME HoML plays MUCH faster, and you will not miss what you imagine you are losing from this. In any case powers can always describe special situations where they might work better or worse, or those kinds of rules can be tied to keywords in most cases. [/QUOTE]
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How would you redo 4e?
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