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How would you redo 4e?
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<blockquote data-quote="Kannik" data-source="post: 8951722" data-attributes="member: 984"><p>Ah, it was an errant use of "role" that sunk everything. I was using the word role there in the context of the character's role in the campaign world/society, in the same vein as a profession and as (sometimes) a fantasy archetype. Not the 4e class role in the striker, defender, etc sense. Unfortunate use of a term that has a specific meaning within the 4e world. </p><p></p><p>So what I meant is this: 4e already had mostly stripped the 'extra' abilities from classes that used to have a lot of 'profession' abilities in them. My proposal is to lean into that and add back 'profession' abilities (along with their narrative/world/culture meanings) in an even broader and more impactful way with the addition of a Profession choice beyond your Class choice. The major changes to the classes themselves would be removing most skill choices (which go into Profession) and perhaps a rename or two for those classes whose name also carried that profession or narrative/culture meaning. A player would therefore pick their Class from the class list, pick their Profession from the profession list, pick their Theme from the Theme list, and so on. (Maybe I should write up an example to show what I mean...)</p><p></p><p>In the conversations I've had regarding 4e re-imaginings I haven't come across anyone asking for that level of generification, but if I did I would also strongly recommend against going that route. As I mentioned upthread in response to someone, the rich flavour of each class in 4e, and the different ways powers are built and framed and evoked for, say, different Arcane users, is a gem. I want a sorcerer's power (say, an elementalist) to feel and act different compared to a Wizard (studied, measured, varied) to feel and act different compared to a Warlock (infused, directed, otherwordly). Everything I propose will work to enhance that flavour and mechanical difference, not erase it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kannik, post: 8951722, member: 984"] Ah, it was an errant use of "role" that sunk everything. I was using the word role there in the context of the character's role in the campaign world/society, in the same vein as a profession and as (sometimes) a fantasy archetype. Not the 4e class role in the striker, defender, etc sense. Unfortunate use of a term that has a specific meaning within the 4e world. So what I meant is this: 4e already had mostly stripped the 'extra' abilities from classes that used to have a lot of 'profession' abilities in them. My proposal is to lean into that and add back 'profession' abilities (along with their narrative/world/culture meanings) in an even broader and more impactful way with the addition of a Profession choice beyond your Class choice. The major changes to the classes themselves would be removing most skill choices (which go into Profession) and perhaps a rename or two for those classes whose name also carried that profession or narrative/culture meaning. A player would therefore pick their Class from the class list, pick their Profession from the profession list, pick their Theme from the Theme list, and so on. (Maybe I should write up an example to show what I mean...) In the conversations I've had regarding 4e re-imaginings I haven't come across anyone asking for that level of generification, but if I did I would also strongly recommend against going that route. As I mentioned upthread in response to someone, the rich flavour of each class in 4e, and the different ways powers are built and framed and evoked for, say, different Arcane users, is a gem. I want a sorcerer's power (say, an elementalist) to feel and act different compared to a Wizard (studied, measured, varied) to feel and act different compared to a Warlock (infused, directed, otherwordly). Everything I propose will work to enhance that flavour and mechanical difference, not erase it. :) [/QUOTE]
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